From f2e2c00adcdc59b9fe86c82259abdaf32d0ee6ea Mon Sep 17 00:00:00 2001 From: Chuanxiao Dong Date: Tue, 1 Aug 2017 17:47:26 +0800 Subject: [PATCH] drm/i915/gvt: clean workload queue if error happened If a workload caused a HW GPU hang or it is in the middle of vGPU reset, the workload queue should be cleaned up to emulate the hang state of the GPU. v2: - use ENGINE_MASK(ring_id) instead of (1 << ring_id). (Zhenyu) Signed-off-by: Chuanxiao Dong Cc: Zhenyu Wang Signed-off-by: Zhenyu Wang --- drivers/gpu/drm/i915/gvt/execlist.c | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/gvt/execlist.c b/drivers/gpu/drm/i915/gvt/execlist.c index cac669b2b320..1648887d3f55 100644 --- a/drivers/gpu/drm/i915/gvt/execlist.c +++ b/drivers/gpu/drm/i915/gvt/execlist.c @@ -46,6 +46,8 @@ #define same_context(a, b) (((a)->context_id == (b)->context_id) && \ ((a)->lrca == (b)->lrca)) +static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask); + static int context_switch_events[] = { [RCS] = RCS_AS_CONTEXT_SWITCH, [BCS] = BCS_AS_CONTEXT_SWITCH, @@ -512,8 +514,23 @@ static int complete_execlist_workload(struct intel_vgpu_workload *workload) release_shadow_batch_buffer(workload); release_shadow_wa_ctx(&workload->wa_ctx); - if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) + if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) { + /* if workload->status is not successful means HW GPU + * has occurred GPU hang or something wrong with i915/GVT, + * and GVT won't inject context switch interrupt to guest. + * So this error is a vGPU hang actually to the guest. + * According to this we should emunlate a vGPU hang. If + * there are pending workloads which are already submitted + * from guest, we should clean them up like HW GPU does. + * + * if it is in middle of engine resetting, the pending + * workloads won't be submitted to HW GPU and will be + * cleaned up during the resetting process later, so doing + * the workload clean up here doesn't have any impact. + **/ + clean_workloads(vgpu, ENGINE_MASK(ring_id)); goto out; + } if (!list_empty(workload_q_head(vgpu, ring_id))) { struct execlist_ctx_descriptor_format *this_desc, *next_desc; -- 2.30.2