From 8f1117abb408808af9cc4c948925c726bec4755a Mon Sep 17 00:00:00 2001 From: Chuanxiao Dong Date: Mon, 6 Mar 2017 13:05:24 +0800 Subject: [PATCH] drm/i915/gvt: handle workload lifecycle properly Currently i915 has a request replay mechanism which can make sure the request can be replayed after a GPU reset. With this mechanism, gvt should wait until the GVT request seqno passed before complete the current workload. So that there should be a context switch interrupt come before gvt free the workload. In this way, workload lifecylce matches with the i915 request lifecycle. The workload can only be freed after the request is completed. v2: use gvt_dbg_sched instead of gvt_err to print when wait again Signed-off-by: Chuanxiao Dong Signed-off-by: Zhenyu Wang --- drivers/gpu/drm/i915/gvt/scheduler.c | 49 +++++++++++++++++++--------- 1 file changed, 33 insertions(+), 16 deletions(-) diff --git a/drivers/gpu/drm/i915/gvt/scheduler.c b/drivers/gpu/drm/i915/gvt/scheduler.c index e355a82ccabd..d3a56c949025 100644 --- a/drivers/gpu/drm/i915/gvt/scheduler.c +++ b/drivers/gpu/drm/i915/gvt/scheduler.c @@ -151,6 +151,15 @@ static int shadow_context_status_change(struct notifier_block *nb, case INTEL_CONTEXT_SCHEDULE_OUT: intel_gvt_restore_render_mmio(workload->vgpu, workload->ring_id); + /* If the status is -EINPROGRESS means this workload + * doesn't meet any issue during dispatching so when + * get the SCHEDULE_OUT set the status to be zero for + * good. If the status is NOT -EINPROGRESS means there + * is something wrong happened during dispatching and + * the status should not be set to zero + */ + if (workload->status == -EINPROGRESS) + workload->status = 0; atomic_set(&workload->shadow_ctx_active, 0); break; default: @@ -362,15 +371,23 @@ static void complete_current_workload(struct intel_gvt *gvt, int ring_id) workload = scheduler->current_workload[ring_id]; vgpu = workload->vgpu; - if (!workload->status && !vgpu->resetting) { + /* For the workload w/ request, needs to wait for the context + * switch to make sure request is completed. + * For the workload w/o request, directly complete the workload. + */ + if (workload->req) { wait_event(workload->shadow_ctx_status_wq, !atomic_read(&workload->shadow_ctx_active)); - update_guest_context(workload); + i915_gem_request_put(fetch_and_zero(&workload->req)); - for_each_set_bit(event, workload->pending_events, - INTEL_GVT_EVENT_MAX) - intel_vgpu_trigger_virtual_event(vgpu, event); + if (!workload->status && !vgpu->resetting) { + update_guest_context(workload); + + for_each_set_bit(event, workload->pending_events, + INTEL_GVT_EVENT_MAX) + intel_vgpu_trigger_virtual_event(vgpu, event); + } } gvt_dbg_sched("ring id %d complete workload %p status %d\n", @@ -400,7 +417,6 @@ static int workload_thread(void *priv) int ring_id = p->ring_id; struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler; struct intel_vgpu_workload *workload = NULL; - long lret; int ret; bool need_force_wake = IS_SKYLAKE(gvt->dev_priv); DEFINE_WAIT_FUNC(wait, woken_wake_function); @@ -449,23 +465,24 @@ static int workload_thread(void *priv) gvt_dbg_sched("ring id %d wait workload %p\n", workload->ring_id, workload); - - lret = i915_wait_request(workload->req, +retry: + i915_wait_request(workload->req, 0, MAX_SCHEDULE_TIMEOUT); - if (lret < 0) { - workload->status = lret; - gvt_err("fail to wait workload, skip\n"); - } else { - workload->status = 0; + /* I915 has replay mechanism and a request will be replayed + * if there is i915 reset. So the seqno will be updated anyway. + * If the seqno is not updated yet after waiting, which means + * the replay may still be in progress and we can wait again. + */ + if (!i915_gem_request_completed(workload->req)) { + gvt_dbg_sched("workload %p not completed, wait again\n", + workload); + goto retry; } complete: gvt_dbg_sched("will complete workload %p, status: %d\n", workload, workload->status); - if (workload->req) - i915_gem_request_put(fetch_and_zero(&workload->req)); - complete_current_workload(gvt, ring_id); if (need_force_wake) -- 2.30.2