From 2d73c2b436cc16d49ce706920802604150781dc9 Mon Sep 17 00:00:00 2001 From: Jo-Philipp Wich Date: Tue, 19 Feb 2013 22:36:31 +0100 Subject: [PATCH] do not save state when printing rules --- main.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/main.c b/main.c index d94d0e9..3ef7243 100644 --- a/main.c +++ b/main.c @@ -261,7 +261,7 @@ start(struct fw3_state *state, bool restart) if (!family_loaded(state, family) || !restore_pipe(family, false)) continue; - if (!restart && family_running(statefile, family)) + if (!print_rules && !restart && family_running(statefile, family)) { warn("The %s firewall appears to be started already. " "If it is indeed empty, remove the %s file and retry.", @@ -299,7 +299,7 @@ start(struct fw3_state *state, bool restart) fw3_free_statefile(statefile); - if (!rv) + if (!rv && !print_rules) fw3_write_statefile(state); return rv; @@ -406,6 +406,9 @@ int main(int argc, char **argv) if (!strcmp(argv[optind], "print")) { + if (use_family == FW3_FAMILY_ANY) + use_family = FW3_FAMILY_V4; + freopen("/dev/null", "w", stderr); state->disable_ipsets = true; -- 2.30.2