drm/i915: Perform an invalidate prior to executing golden renderstate
authorChris Wilson <chris@chris-wilson.co.uk>
Tue, 8 Aug 2017 13:19:04 +0000 (14:19 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Tue, 8 Aug 2017 13:53:50 +0000 (14:53 +0100)
commit802673d66f8a6ded5d2689d597853c7bb3a70163
tree2f46251fd7079ae763243bc5be64de768a479281
parentfe29133df37ac31de9e657ad91bcf74cdfe8c4cd
drm/i915: Perform an invalidate prior to executing golden renderstate

As we may have just bound the renderstate into the GGTT for execution, we
need to ensure that the GTT TLB are also flushed.

On snb-gt2, this would cause a random GPU hang at the start of a new
context (e.g. boot) and on snb-gt1, it was causing the renderstate batch
to take ~10s. It was the GPU hang that revealed the truth, as the CS
gleefully executed beyond the end of the golden renderstate batch, a good
indicator for a GTT TLB miss.

Fixes: 20fe17aa52dc ("drm/i915: Remove redundant TLB invalidate on switching contexts")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: stable@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20170808131904.1385-1-chris@chris-wilson.co.uk
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: <drm-intel-fixes@lists.freedesktop.org> # v4.12-rc1+
drivers/gpu/drm/i915/i915_gem_render_state.c