From: Simon Glass Date: Sun, 17 Feb 2019 03:24:56 +0000 (-0700) Subject: sandbox: sound: Silence sound for testing X-Git-Url: http://git.lede-project.org./?a=commitdiff_plain;h=ecc7973d1c4ba684d2e2750a948f341693c39093;p=project%2Fbcm63xx%2Fu-boot.git sandbox: sound: Silence sound for testing When testing the sound system we don't need the hear the beeps. The testing works by checking the data that would be emitted. Add a device-tree property to silence the sound, and enable it for testing. Signed-off-by: Simon Glass Reviewed-by: Bin Meng --- diff --git a/arch/sandbox/dts/test.dts b/arch/sandbox/dts/test.dts index f014c561bc..d4c708c79e 100644 --- a/arch/sandbox/dts/test.dts +++ b/arch/sandbox/dts/test.dts @@ -389,6 +389,7 @@ i2s: i2s { compatible = "sandbox,i2s"; #sound-dai-cells = <1>; + sandbox,silent; /* Don't emit sounds while testing */ }; misc-test { diff --git a/drivers/sound/sandbox.c b/drivers/sound/sandbox.c index 600523160f..363c687baf 100644 --- a/drivers/sound/sandbox.c +++ b/drivers/sound/sandbox.c @@ -3,6 +3,8 @@ * Copyright (c) 2013 Google, Inc */ +#define LOG_CATEGORY UCLASS_SOUND + #include #include #include @@ -20,6 +22,7 @@ struct sandbox_codec_priv { struct sandbox_i2s_priv { int sum; /* Use to sum the provided audio data */ + bool silent; /* Sound is silent, don't use SDL */ }; struct sandbox_sound_priv { @@ -101,12 +104,21 @@ static int sandbox_i2s_tx_data(struct udevice *dev, void *data, for (i = 0; i < data_size; i++) priv->sum += ((uint8_t *)data)[i]; - return sandbox_sdl_sound_play(data, data_size); + if (!priv->silent) { + int ret; + + ret = sandbox_sdl_sound_play(data, data_size); + if (ret) + return ret; + } + + return 0; } static int sandbox_i2s_probe(struct udevice *dev) { struct i2s_uc_priv *uc_priv = dev_get_uclass_priv(dev); + struct sandbox_i2s_priv *priv = dev_get_priv(dev); /* Use hard-coded values here */ uc_priv->rfs = 256; @@ -117,8 +129,15 @@ static int sandbox_i2s_probe(struct udevice *dev) uc_priv->channels = 2; uc_priv->id = 1; - /* Ignore any error here - we'll just have no sound */ - sandbox_sdl_sound_init(uc_priv->samplingrate, uc_priv->channels); + priv->silent = dev_read_bool(dev, "sandbox,silent"); + + if (priv->silent) { + log_warning("Sound is silenced\n"); + } else if (sandbox_sdl_sound_init(uc_priv->samplingrate, + uc_priv->channels)) { + /* Ignore any error here - we'll just have no sound */ + priv->silent = true; + } return 0; }