From: Andre Przywara Date: Tue, 29 Jan 2019 15:54:10 +0000 (+0000) Subject: sunxi: clk: A80: add MMC clock support X-Git-Url: http://git.lede-project.org./?a=commitdiff_plain;h=e0c7ce7e52b73a1eeb3568b8a6bbcc7f189bb389;p=project%2Fbcm63xx%2Fu-boot.git sunxi: clk: A80: add MMC clock support The A80 handles resets and clock gates for the MMC devices differently, outside of the CCU IP block. Consequently we have a separate clock device with a separate binding for that. Implement that with the respective clock gates and resets to allow the A80 taking part in the DM_MMC game. Signed-off-by: Andre Przywara [jagan: fix a80 mmc clock config compatible] Signed-off-by: Jagan Teki Reviewed-by: Jagan Teki --- diff --git a/drivers/clk/sunxi/clk_a80.c b/drivers/clk/sunxi/clk_a80.c index d4bfb0a98b..aec1d80c46 100644 --- a/drivers/clk/sunxi/clk_a80.c +++ b/drivers/clk/sunxi/clk_a80.c @@ -34,19 +34,45 @@ static const struct ccu_reset a80_resets[] = { [RST_BUS_UART5] = RESET(0x5b4, BIT(21)), }; +static const struct ccu_clk_gate a80_mmc_gates[] = { + [0] = GATE(0x0, BIT(16)), + [1] = GATE(0x4, BIT(16)), + [2] = GATE(0x8, BIT(16)), + [3] = GATE(0xc, BIT(16)), +}; + +static const struct ccu_reset a80_mmc_resets[] = { + [0] = GATE(0x0, BIT(18)), + [1] = GATE(0x4, BIT(18)), + [2] = GATE(0x8, BIT(18)), + [3] = GATE(0xc, BIT(18)), +}; + static const struct ccu_desc a80_ccu_desc = { .gates = a80_gates, .resets = a80_resets, }; +static const struct ccu_desc a80_mmc_clk_desc = { + .gates = a80_mmc_gates, + .resets = a80_mmc_resets, +}; + static int a80_clk_bind(struct udevice *dev) { - return sunxi_reset_bind(dev, ARRAY_SIZE(a80_resets)); + ulong count = ARRAY_SIZE(a80_resets); + + if (device_is_compatible(dev, "allwinner,sun9i-a80-mmc-config-clk")) + count = ARRAY_SIZE(a80_mmc_resets); + + return sunxi_reset_bind(dev, count); } static const struct udevice_id a80_ccu_ids[] = { { .compatible = "allwinner,sun9i-a80-ccu", .data = (ulong)&a80_ccu_desc }, + { .compatible = "allwinner,sun9i-a80-mmc-config-clk", + .data = (ulong)&a80_mmc_clk_desc }, { } };