From: Dmitry Torokhov Date: Fri, 6 Jun 2008 05:33:22 +0000 (-0400) Subject: Input: gameport - make gameport_register_driver() return errors X-Git-Url: http://git.lede-project.org./?a=commitdiff_plain;h=6902c0bead4ce266226fc0c5b3828b850bdc884a;p=openwrt%2Fstaging%2Fblogic.git Input: gameport - make gameport_register_driver() return errors Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov --- diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 078e4eed0894..2880eaae157a 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -231,6 +231,7 @@ static void gameport_find_driver(struct gameport *gameport) enum gameport_event_type { GAMEPORT_REGISTER_PORT, GAMEPORT_REGISTER_DRIVER, + GAMEPORT_ATTACH_DRIVER, }; struct gameport_event { @@ -245,11 +246,12 @@ static LIST_HEAD(gameport_event_list); static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); static struct task_struct *gameport_task; -static void gameport_queue_event(void *object, struct module *owner, - enum gameport_event_type event_type) +static int gameport_queue_event(void *object, struct module *owner, + enum gameport_event_type event_type) { unsigned long flags; struct gameport_event *event; + int retval = 0; spin_lock_irqsave(&gameport_event_lock, flags); @@ -268,24 +270,34 @@ static void gameport_queue_event(void *object, struct module *owner, } } - if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { - if (!try_module_get(owner)) { - printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); - kfree(event); - goto out; - } - - event->type = event_type; - event->object = object; - event->owner = owner; + event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); + if (!event) { + printk(KERN_ERR + "gameport: Not enough memory to queue event %d\n", + event_type); + retval = -ENOMEM; + goto out; + } - list_add_tail(&event->node, &gameport_event_list); - wake_up(&gameport_wait); - } else { - printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); + if (!try_module_get(owner)) { + printk(KERN_WARNING + "gameport: Can't get module reference, dropping event %d\n", + event_type); + kfree(event); + retval = -EINVAL; + goto out; } + + event->type = event_type; + event->object = object; + event->owner = owner; + + list_add_tail(&event->node, &gameport_event_list); + wake_up(&gameport_wait); + out: spin_unlock_irqrestore(&gameport_event_lock, flags); + return retval; } static void gameport_free_event(struct gameport_event *event) @@ -378,9 +390,10 @@ static void gameport_handle_event(void) } /* - * Remove all events that have been submitted for a given gameport port. + * Remove all events that have been submitted for a given object, + * be it a gameport port or a driver. */ -static void gameport_remove_pending_events(struct gameport *gameport) +static void gameport_remove_pending_events(void *object) { struct list_head *node, *next; struct gameport_event *event; @@ -390,7 +403,7 @@ static void gameport_remove_pending_events(struct gameport *gameport) list_for_each_safe(node, next, &gameport_event_list) { event = list_entry(node, struct gameport_event, node); - if (event->object == gameport) { + if (event->object == object) { list_del_init(node); gameport_free_event(event); } @@ -705,10 +718,40 @@ static void gameport_add_driver(struct gameport_driver *drv) drv->driver.name, error); } -void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) +int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, + const char *mod_name) { + int error; + drv->driver.bus = &gameport_bus; - gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); + drv->driver.owner = owner; + drv->driver.mod_name = mod_name; + + /* + * Temporarily disable automatic binding because probing + * takes long time and we are better off doing it in kgameportd + */ + drv->ignore = 1; + + error = driver_register(&drv->driver); + if (error) { + printk(KERN_ERR + "gameport: driver_register() failed for %s, error: %d\n", + drv->driver.name, error); + return error; + } + + /* + * Reset ignore flag and let kgameportd bind the driver to free ports + */ + drv->ignore = 0; + error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); + if (error) { + driver_unregister(&drv->driver); + return error; + } + + return 0; } void gameport_unregister_driver(struct gameport_driver *drv) @@ -716,7 +759,9 @@ void gameport_unregister_driver(struct gameport_driver *drv) struct gameport *gameport; mutex_lock(&gameport_mutex); + drv->ignore = 1; /* so gameport_find_driver ignores it */ + gameport_remove_pending_events(drv); start_over: list_for_each_entry(gameport, &gameport_list, node) { @@ -729,6 +774,7 @@ start_over: } driver_unregister(&drv->driver); + mutex_unlock(&gameport_mutex); } diff --git a/include/linux/gameport.h b/include/linux/gameport.h index f64e29c0ef3f..5126125afd4e 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -146,10 +146,11 @@ static inline void gameport_unpin_driver(struct gameport *gameport) mutex_unlock(&gameport->drv_mutex); } -void __gameport_register_driver(struct gameport_driver *drv, struct module *owner); -static inline void gameport_register_driver(struct gameport_driver *drv) +int __gameport_register_driver(struct gameport_driver *drv, + struct module *owner, const char *mod_name); +static inline int gameport_register_driver(struct gameport_driver *drv) { - __gameport_register_driver(drv, THIS_MODULE); + return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME); } void gameport_unregister_driver(struct gameport_driver *drv);