*
* If @id is >= 0, then it is used to find the event.
* else @sys_name and @event_name are used.
+ *
+ * Returns:
+ * TEP_REGISTER_SUCCESS_OVERWRITE if an existing handler is overwritten
+ * TEP_REGISTER_SUCCESS if a new handler is registered successfully
+ * negative TEP_ERRNO_... in case of an error
+ *
*/
int tep_register_event_handler(struct tep_handle *pevent, int id,
const char *sys_name, const char *event_name,
event->handler = func;
event->context = context;
- return 0;
+ return TEP_REGISTER_SUCCESS_OVERWRITE;
not_found:
/* Save for later use. */
pevent->handlers = handle;
handle->context = context;
- return -1;
+ return TEP_REGISTER_SUCCESS;
}
static int handle_matches(struct event_handler *handler, int id,
struct tep_event *event, const char *name,
struct tep_record *record, int err);
+enum tep_reg_handler {
+ TEP_REGISTER_SUCCESS = 0,
+ TEP_REGISTER_SUCCESS_OVERWRITE,
+};
+
int tep_register_event_handler(struct tep_handle *pevent, int id,
const char *sys_name, const char *event_name,
tep_event_handler_func func, void *context);