return;
drm_fb_helper_dirty_blit_real(helper, &clip_copy);
}
- helper->fb->funcs->dirty(helper->fb, NULL, 0, 0, &clip_copy, 1);
+ if (helper->fb->funcs->dirty)
+ helper->fb->funcs->dirty(helper->fb, NULL, 0, 0,
+ &clip_copy, 1);
if (helper->buffer)
drm_client_buffer_vunmap(helper->buffer);
}
EXPORT_SYMBOL(drm_fb_helper_unlink_fbi);
+static bool drm_fbdev_use_shadow_fb(struct drm_fb_helper *fb_helper)
+{
+ struct drm_device *dev = fb_helper->dev;
+ struct drm_framebuffer *fb = fb_helper->fb;
+
+ return dev->mode_config.prefer_shadow_fbdev ||
+ dev->mode_config.prefer_shadow ||
+ fb->funcs->dirty;
+}
+
static void drm_fb_helper_dirty(struct fb_info *info, u32 x, u32 y,
u32 width, u32 height)
{
struct drm_clip_rect *clip = &helper->dirty_clip;
unsigned long flags;
- if (!helper->fb->funcs->dirty)
+ if (!drm_fbdev_use_shadow_fb(helper))
return;
spin_lock_irqsave(&helper->dirty_lock, flags);
drm_fb_helper_fill_info(fbi, fb_helper, sizes);
- if (fb->funcs->dirty) {
+ if (drm_fbdev_use_shadow_fb(fb_helper)) {
struct fb_ops *fbops;
void *shadow;
/* dumb ioctl parameters */
uint32_t preferred_depth, prefer_shadow;
+ /**
+ * @prefer_shadow_fbdev:
+ *
+ * Hint to framebuffer emulation to prefer shadow-fb rendering.
+ */
+ bool prefer_shadow_fbdev;
+
/**
* @quirk_addfb_prefer_xbgr_30bpp:
*