struct drm_ioctl_desc virtio_gpu_ioctls[DRM_VIRTIO_NUM_IOCTLS] = {
DRM_IOCTL_DEF_DRV(VIRTGPU_MAP, virtio_gpu_map_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_EXECBUFFER, virtio_gpu_execbuffer_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_GETPARAM, virtio_gpu_getparam_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_RESOURCE_CREATE,
virtio_gpu_resource_create_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_RESOURCE_INFO, virtio_gpu_resource_info_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
/* make transfer async to the main ring? - no sure, can we
thread these in the underlying GL */
DRM_IOCTL_DEF_DRV(VIRTGPU_TRANSFER_FROM_HOST,
virtio_gpu_transfer_from_host_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_TRANSFER_TO_HOST,
virtio_gpu_transfer_to_host_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_WAIT, virtio_gpu_wait_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VIRTGPU_GET_CAPS, virtio_gpu_get_caps_ioctl,
- DRM_AUTH|DRM_UNLOCKED),
+ DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
};