#define same_context(a, b) (((a)->context_id == (b)->context_id) && \
((a)->lrca == (b)->lrca))
+static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask);
+
static int context_switch_events[] = {
[RCS] = RCS_AS_CONTEXT_SWITCH,
[BCS] = BCS_AS_CONTEXT_SWITCH,
release_shadow_batch_buffer(workload);
release_shadow_wa_ctx(&workload->wa_ctx);
- if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id)))
+ if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) {
+ /* if workload->status is not successful means HW GPU
+ * has occurred GPU hang or something wrong with i915/GVT,
+ * and GVT won't inject context switch interrupt to guest.
+ * So this error is a vGPU hang actually to the guest.
+ * According to this we should emunlate a vGPU hang. If
+ * there are pending workloads which are already submitted
+ * from guest, we should clean them up like HW GPU does.
+ *
+ * if it is in middle of engine resetting, the pending
+ * workloads won't be submitted to HW GPU and will be
+ * cleaned up during the resetting process later, so doing
+ * the workload clean up here doesn't have any impact.
+ **/
+ clean_workloads(vgpu, ENGINE_MASK(ring_id));
goto out;
+ }
if (!list_empty(workload_q_head(vgpu, ring_id))) {
struct execlist_ctx_descriptor_format *this_desc, *next_desc;