ps3fb: don't keep the borders for non-fullscreen modes in XDR memory
authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Tue, 16 Oct 2007 08:29:49 +0000 (01:29 -0700)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>
Tue, 16 Oct 2007 16:43:22 +0000 (09:43 -0700)
Don't keep the borders for non-fullscreen modes in XDR memory:
  - Extract ps3fb_sync_image()
  - Work around the alignment restrictions of L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT
    by using an offset with L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
  - Only copy the visible part of the screen on every vblank
  - Always put the real frame buffer at the start of video memory
  - Clear fullscreen DDR memory on mode change

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/video/ps3fb.c

index d6160e016b33b47eb7e9523b8fa2abd80f64889d..88e15d4b5684289d5753054cd5fa0323bebda204 100644 (file)
@@ -54,6 +54,7 @@
 #define DDR_SIZE                               (0)     /* used no ddr */
 #define GPU_CMD_BUF_SIZE                       (64 * 1024)
 #define GPU_IOIF                               (0x0d000000UL)
+#define GPU_ALIGN_UP(x)                                _ALIGN_UP((x), 64)
 
 #define PS3FB_FULL_MODE_BIT                    0x80
 
@@ -136,6 +137,10 @@ struct ps3fb_par {
        int mode_id, new_mode_id;
        int res_index;
        unsigned int num_frames;        /* num of frame buffers */
+       unsigned int width;
+       unsigned int height;
+       unsigned long full_offset;      /* start of fullscreen DDR fb */
+       unsigned long fb_offset;        /* start of actual DDR fb */
 };
 
 struct ps3fb_res_table {
@@ -291,15 +296,6 @@ static const struct fb_videomode ps3fb_modedb[] = {
 /* Start of the virtual frame buffer (relative to fullscreen ) */
 #define VP_OFF(i)      ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
 
-/*
- * Start of the virtual frame buffer (relative to start of video memory)
- * This is PAGE_SIZE aligned for easier mmap()
- */
-#define VFB_OFF(i)     PAGE_ALIGN(VP_OFF(i))
-
-/* Start of the fullscreen frame buffer (relative to start of video memory) */
-#define FB_OFF(i)      (-VP_OFF(i) & ~PAGE_MASK)
-
 
 static int ps3fb_mode;
 module_param(ps3fb_mode, int, 0);
@@ -386,63 +382,72 @@ static const struct fb_videomode *ps3fb_default_mode(int id)
        return &ps3fb_modedb[mode - 1];
 }
 
-static int ps3fb_sync(struct fb_info *info, u32 frame)
+static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
+                            u64 dst_offset, u64 src_offset, u32 width,
+                            u32 height, u64 line_length)
 {
-       struct ps3fb_par *par = info->par;
-       int i, status, error = 0;
-       u32 xres, yres;
-       u64 fb_ioif, offset;
-
-       acquire_console_sem();
-
-       i = par->res_index;
-       xres = ps3fb_res[i].xres;
-       yres = ps3fb_res[i].yres;
-
-       if (frame > par->num_frames - 1) {
-               dev_dbg(info->device, "%s: invalid frame number (%u)\n",
-                       __func__, frame);
-               error = -EINVAL;
-               goto out;
-       }
-       offset = xres * yres * BPP * frame;
+       int status;
 
-       fb_ioif = GPU_IOIF + FB_OFF(i) + offset;
        status = lv1_gpu_context_attribute(ps3fb.context_handle,
                                           L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
-                                          offset, fb_ioif,
+                                          dst_offset, GPU_IOIF + src_offset,
                                           L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
-                                          (xres << 16) | yres,
-                                          xres * BPP); /* line_length */
+                                          (width << 16) | height,
+                                          line_length);
        if (status)
-               dev_err(info->device,
+               dev_err(dev,
                        "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
                        __func__, status);
 #ifdef HEAD_A
        status = lv1_gpu_context_attribute(ps3fb.context_handle,
                                           L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
-                                          0, offset, 0, 0);
+                                          0, frame_offset, 0, 0);
        if (status)
-               dev_err(info->device,
-                       "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
+               dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
                        __func__, status);
 #endif
 #ifdef HEAD_B
        status = lv1_gpu_context_attribute(ps3fb.context_handle,
                                           L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
-                                          1, offset, 0, 0);
+                                          1, frame_offset, 0, 0);
        if (status)
-               dev_err(info->device,
-                       "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
+               dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
                        __func__, status);
 #endif
+}
+
+static int ps3fb_sync(struct fb_info *info, u32 frame)
+{
+       struct ps3fb_par *par = info->par;
+       int i, error = 0;
+       u32 xres, yres;
+       u64 line_length, base;
+
+       acquire_console_sem();
+
+       if (frame > par->num_frames - 1) {
+               dev_dbg(info->device, "%s: invalid frame number (%u)\n",
+                       __func__, frame);
+               error = -EINVAL;
+               goto out;
+       }
+
+       i = par->res_index;
+       xres = ps3fb_res[i].xres;
+       yres = ps3fb_res[i].yres;
+
+       line_length = xres * BPP;
+       base = frame * yres * line_length;
+
+       ps3fb_sync_image(info->device, base + par->full_offset,
+                        base + par->fb_offset, base, par->width, par->height,
+                        line_length);
 
 out:
        release_console_sem();
        return error;
 }
 
-
 static int ps3fb_open(struct fb_info *info, int user)
 {
        atomic_inc(&ps3fb.f_count);
@@ -472,7 +477,6 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
 {
        u32 line_length;
        int mode;
-       int i;
 
        dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
                info->var.xres);
@@ -539,9 +543,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
        }
 
        /* Memory limit */
-       i = ps3fb_get_res_table(var->xres, var->yres, mode);
-       if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
-           ps3fb.xdr_size - VFB_OFF(i)) {
+       if (var->yres * line_length > ps3fb.xdr_size) {
                dev_dbg(info->device, "Not enough memory\n");
                return -ENOMEM;
        }
@@ -559,9 +561,9 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
 static int ps3fb_set_par(struct fb_info *info)
 {
        struct ps3fb_par *par = info->par;
-       unsigned int mode;
+       unsigned int mode, lines, maxlines;
        int i;
-       unsigned long offset;
+       unsigned long offset, dst;
 
        dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
                info->var.xres, info->var.xres_virtual,
@@ -574,11 +576,9 @@ static int ps3fb_set_par(struct fb_info *info)
        i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
        par->res_index = i;
 
-       offset = VFB_OFF(i);
-       info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
-       info->fix.smem_len = ps3fb.xdr_size - offset;
-       info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
-       memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
+       info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
+       info->fix.smem_len = ps3fb.xdr_size;
+       info->screen_base = (char __iomem *)ps3fb.xdr_ea;
 
        par->num_frames = info->fix.smem_len/
                          (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
@@ -586,6 +586,12 @@ static int ps3fb_set_par(struct fb_info *info)
        /* Keep the special bits we cannot set using fb_var_screeninfo */
        par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
 
+       par->width = info->var.xres;
+       par->height = info->var.yres;
+       offset = VP_OFF(i);
+       par->fb_offset = GPU_ALIGN_UP(offset);
+       par->full_offset = par->fb_offset - offset;
+
        if (par->new_mode_id != par->mode_id) {
                if (ps3av_set_video_mode(par->new_mode_id)) {
                        par->new_mode_id = par->mode_id;
@@ -594,6 +600,21 @@ static int ps3fb_set_par(struct fb_info *info)
                par->mode_id = par->new_mode_id;
        }
 
+       /* Clear XDR frame buffer memory */
+       memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
+
+       /* Clear DDR frame buffer memory */
+       lines = ps3fb_res[i].yres * par->num_frames;
+       if (par->full_offset)
+               lines++;
+       maxlines = ps3fb.xdr_size / info->fix.line_length;
+       for (dst = 0; lines; dst += maxlines * info->fix.line_length) {
+               unsigned int l = min(lines, maxlines);
+               ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
+                                info->fix.line_length);
+               lines -= l;
+       }
+
        return 0;
 }
 
@@ -1005,7 +1026,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
        u64 lpar_reports_size = 0;
        u64 xdr_lpar;
        int status, res_index;
-       unsigned long offset;
        struct task_struct *task;
 
        status = ps3_open_hv_device(dev);
@@ -1088,13 +1108,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
        par->res_index = res_index;
        par->num_frames = 1;
 
-       offset = VFB_OFF(res_index);
-       info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
+       info->screen_base = (char __iomem *)ps3fb.xdr_ea;
        info->fbops = &ps3fb_ops;
 
        info->fix = ps3fb_fix;
-       info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
-       info->fix.smem_len = ps3fb.xdr_size - offset;
+       info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
+       info->fix.smem_len = ps3fb.xdr_size;
        info->pseudo_palette = par->pseudo_palette;
        info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;