* Copyright (c) 2013 Google, Inc
*/
+#define LOG_CATEGORY UCLASS_SOUND
+
#include <common.h>
#include <audio_codec.h>
#include <dm.h>
struct sandbox_i2s_priv {
int sum; /* Use to sum the provided audio data */
+ bool silent; /* Sound is silent, don't use SDL */
};
struct sandbox_sound_priv {
for (i = 0; i < data_size; i++)
priv->sum += ((uint8_t *)data)[i];
- return sandbox_sdl_sound_play(data, data_size);
+ if (!priv->silent) {
+ int ret;
+
+ ret = sandbox_sdl_sound_play(data, data_size);
+ if (ret)
+ return ret;
+ }
+
+ return 0;
}
static int sandbox_i2s_probe(struct udevice *dev)
{
struct i2s_uc_priv *uc_priv = dev_get_uclass_priv(dev);
+ struct sandbox_i2s_priv *priv = dev_get_priv(dev);
/* Use hard-coded values here */
uc_priv->rfs = 256;
uc_priv->channels = 2;
uc_priv->id = 1;
- /* Ignore any error here - we'll just have no sound */
- sandbox_sdl_sound_init(uc_priv->samplingrate, uc_priv->channels);
+ priv->silent = dev_read_bool(dev, "sandbox,silent");
+
+ if (priv->silent) {
+ log_warning("Sound is silenced\n");
+ } else if (sandbox_sdl_sound_init(uc_priv->samplingrate,
+ uc_priv->channels)) {
+ /* Ignore any error here - we'll just have no sound */
+ priv->silent = true;
+ }
return 0;
}