switch (adev->asic_type) {
case CHIP_VEGA10:
- adev->gfx.config.max_shader_engines = 4;
- adev->gfx.config.max_cu_per_sh = 16;
- adev->gfx.config.max_sh_per_se = 1;
- adev->gfx.config.max_backends_per_se = 4;
- adev->gfx.config.max_texture_channel_caches = 16;
- adev->gfx.config.max_gprs = 256;
- adev->gfx.config.max_gs_threads = 32;
adev->gfx.config.max_hw_contexts = 8;
-
adev->gfx.config.sc_prim_fifo_size_frontend = 0x20;
adev->gfx.config.sc_prim_fifo_size_backend = 0x100;
adev->gfx.config.sc_hiz_tile_fifo_size = 0x30;
adev->gfx.config.sc_earlyz_tile_fifo_size = 0x4C0;
- adev->gfx.config.gs_vgt_table_depth = 32;
- adev->gfx.config.gs_prim_buffer_depth = 1792;
gb_addr_config = VEGA10_GB_ADDR_CONFIG_GOLDEN;
break;
default: