if (!prop->length)
return NULL;
- if (prop->is_array)
- return prop->pointer;
-
- return &prop->value;
+ return prop->is_inline ? &prop->value : prop->pointer;
}
static const void *property_entry_find(const struct property_entry *props,
const char * const *src_str;
size_t i, nval;
- if (p->is_array) {
+ if (!p->is_inline) {
if (p->type == DEV_PROP_STRING && p->pointer) {
src_str = p->pointer;
nval = p->length / sizeof(const char *);
const void *pointer = property_get_pointer(src);
const void *new;
- if (src->is_array) {
+ if (!src->is_inline) {
if (!src->length)
return -ENODATA;
return -ENOMEM;
}
- dst->is_array = true;
dst->pointer = new;
} else if (src->type == DEV_PROP_STRING) {
new = kstrdup(src->value.str, GFP_KERNEL);
if (!new && src->value.str)
return -ENOMEM;
+ dst->is_inline = true;
dst->value.str = new;
} else {
+ dst->is_inline = true;
dst->value = src->value;
}
* struct property_entry - "Built-in" device property representation.
* @name: Name of the property.
* @length: Length of data making up the value.
- * @is_array: True when the property is an array.
+ * @is_inline: True when the property value is stored inline.
* @type: Type of the data in unions.
- * @pointer: Pointer to the property (an array of items of the given type).
- * @value: Value of the property (when it is a single item of the given type).
+ * @pointer: Pointer to the property when it is not stored inline.
+ * @value: Value of the property when it is stored inline.
*/
struct property_entry {
const char *name;
size_t length;
- bool is_array;
+ bool is_inline;
enum dev_prop_type type;
union {
const void *pointer;
(struct property_entry) { \
.name = _name_, \
.length = (_len_) * __PROPERTY_ENTRY_ELEMENT_SIZE(_elem_), \
- .is_array = true, \
.type = DEV_PROP_##_Type_, \
{ .pointer = _val_ }, \
}
(struct property_entry) { \
.name = _name_, \
.length = __PROPERTY_ENTRY_ELEMENT_SIZE(_elem_), \
+ .is_inline = true, \
.type = DEV_PROP_##_Type_, \
{ .value = { ._elem_ = _val_ } }, \
}
#define PROPERTY_ENTRY_BOOL(_name_) \
(struct property_entry) { \
.name = _name_, \
+ .is_inline = true, \
}
struct property_entry *