* @reloc: Relocation address for loading single-segment overlays, or 0 for
* no relocation
* @sample_rate: sampling rate of the stream used for DSP download
- * @number_channels: channels of the stream used for DSP download
+ * @channels: channels of the stream used for DSP download
* @ovly: TRUE if overlay format is required
*
* Returns zero or a negative error code.
}
/**
- * Download DSP from a DSP Image Fast Load structure. This structure is a
- * linear, non-constant sized element array of structures, each of which
- * contain the count of the data to be loaded, the data itself, and the
- * corresponding starting chip address of the starting data location.
+ * dspload_image - Download DSP from a DSP Image Fast Load structure.
*
* @codec: the HDA codec
* @fls: pointer to a fast load image
* @router_chans: number of audio router channels to be allocated (0 means use
* internal defaults; max is 32)
*
+ * Download DSP from a DSP Image Fast Load structure. This structure is a
+ * linear, non-constant sized element array of structures, each of which
+ * contain the count of the data to be loaded, the data itself, and the
+ * corresponding starting chip address of the starting data location.
* Returns zero or a negative error code.
*/
static int dspload_image(struct hda_codec *codec,