return ret;
if (IS_SKL_REVID(dev, 0, SKL_REVID_D0)) {
- /* WaDisableHDCInvalidation:skl */
- I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) |
- BDW_DISABLE_HDC_INVALIDATION);
-
/* WaDisableChickenBitTSGBarrierAckForFFSliceCS:skl */
I915_WRITE(FF_SLICE_CS_CHICKEN2,
_MASKED_BIT_ENABLE(GEN9_TSG_BARRIER_ACK_DISABLE));
WA_SET_BIT_MASKED(HIZ_CHICKEN,
BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
- if (IS_SKL_REVID(dev, 0, SKL_REVID_D0)) {
+ if (IS_SKL_REVID(dev, 0, SKL_REVID_F0)) {
/*
*Use Force Non-Coherent whenever executing a 3D context. This
* is a workaround for a possible hang in the unlikely event
/* WaForceEnableNonCoherent:skl */
WA_SET_BIT_MASKED(HDC_CHICKEN0,
HDC_FORCE_NON_COHERENT);
+
+ /* WaDisableHDCInvalidation:skl */
+ I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) |
+ BDW_DISABLE_HDC_INVALIDATION);
}
/* WaBarrierPerformanceFixDisable:skl */