The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d
but is perhaps more readable.
Signed-off-by: zhong jiang <zhongjiang@huawei.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;
hsync = (frame_width * 8 + 50) / 100;
- hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN;
+ hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;
h_fp = h_blank / 2 - hsync;