media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it readable
authorzhong jiang <zhongjiang@huawei.com>
Wed, 9 Oct 2019 14:55:25 +0000 (11:55 -0300)
committerMauro Carvalho Chehab <mchehab@kernel.org>
Tue, 5 Nov 2019 11:49:22 +0000 (08:49 -0300)
The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d
but is perhaps more readable.

Signed-off-by: zhong jiang <zhongjiang@huawei.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
drivers/media/v4l2-core/v4l2-dv-timings.c

index 0607a5d0d05128158ce044af1bdd1c0fcb7905f1..230d65a6421785847d891632eb2d12b5f48e5582 100644 (file)
@@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height,
        pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;
 
        hsync = (frame_width * 8 + 50) / 100;
-       hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN;
+       hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;
 
        h_fp = h_blank / 2 - hsync;