void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
- struct virtio_gpu_resource_create_3d *rc_3d,
- struct virtio_gpu_fence *fence);
+ struct virtio_gpu_resource_create_3d *rc_3d);
void virtio_gpu_ctrl_ack(struct virtqueue *vq);
void virtio_gpu_cursor_ack(struct virtqueue *vq);
void virtio_gpu_fence_ack(struct virtqueue *vq);
goto fail_backoff;
}
- virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d, NULL);
+ virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d);
ret = virtio_gpu_object_attach(vgdev, qobj, fence);
if (ret) {
virtio_gpu_fence_cleanup(fence);
void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
- struct virtio_gpu_resource_create_3d *rc_3d,
- struct virtio_gpu_fence *fence)
+ struct virtio_gpu_resource_create_3d *rc_3d)
{
struct virtio_gpu_resource_create_3d *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D);
cmd_p->hdr.flags = 0;
- virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
+ virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
bo->created = true;
}