#include "radeon.h"
#include "radeon_trace.h"
+/*
+ * Fences
+ * Fences mark an event in the GPUs pipeline and are used
+ * for GPU/CPU synchronization. When the fence is written,
+ * it is expected that all buffers associated with that fence
+ * are no longer in use by the associated ring on the GPU and
+ * that the the relevant GPU caches have been flushed. Whether
+ * we use a scratch register or memory location depends on the asic
+ * and whether writeback is enabled.
+ */
+
+/**
+ * radeon_fence_write - write a fence value
+ *
+ * @rdev: radeon_device pointer
+ * @seq: sequence number to write
+ * @ring: ring index the fence is associated with
+ *
+ * Writes a fence value to memory or a scratch register (all asics).
+ */
static void radeon_fence_write(struct radeon_device *rdev, u32 seq, int ring)
{
struct radeon_fence_driver *drv = &rdev->fence_drv[ring];
}
}
+/**
+ * radeon_fence_read - read a fence value
+ *
+ * @rdev: radeon_device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Reads a fence value from memory or a scratch register (all asics).
+ * Returns the value of the fence read from memory or register.
+ */
static u32 radeon_fence_read(struct radeon_device *rdev, int ring)
{
struct radeon_fence_driver *drv = &rdev->fence_drv[ring];
return seq;
}
+/**
+ * radeon_fence_emit - emit a fence on the requested ring
+ *
+ * @rdev: radeon_device pointer
+ * @fence: radeon fence object
+ * @ring: ring index the fence is associated with
+ *
+ * Emits a fence command on the requested ring (all asics).
+ * Returns 0 on success, -ENOMEM on failure.
+ */
int radeon_fence_emit(struct radeon_device *rdev,
struct radeon_fence **fence,
int ring)
return 0;
}
+/**
+ * radeon_fence_process - process a fence
+ *
+ * @rdev: radeon_device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Checks the current fence value and wakes the fence queue
+ * if the sequence number has increased (all asics).
+ */
void radeon_fence_process(struct radeon_device *rdev, int ring)
{
uint64_t seq, last_seq;
}
}
+/**
+ * radeon_fence_destroy - destroy a fence
+ *
+ * @kref: fence kref
+ *
+ * Frees the fence object (all asics).
+ */
static void radeon_fence_destroy(struct kref *kref)
{
struct radeon_fence *fence;
kfree(fence);
}
+/**
+ * radeon_fence_seq_signaled - check if a fence sequeuce number has signaled
+ *
+ * @rdev: radeon device pointer
+ * @seq: sequence number
+ * @ring: ring index the fence is associated with
+ *
+ * Check if the last singled fence sequnce number is >= the requested
+ * sequence number (all asics).
+ * Returns true if the fence has signaled (current fence value
+ * is >= requested value) or false if it has not (current fence
+ * value is < the requested value. Helper function for
+ * radeon_fence_signaled().
+ */
static bool radeon_fence_seq_signaled(struct radeon_device *rdev,
u64 seq, unsigned ring)
{
return false;
}
+/**
+ * radeon_fence_signaled - check if a fence has signaled
+ *
+ * @fence: radeon fence object
+ *
+ * Check if the requested fence has signaled (all asics).
+ * Returns true if the fence has signaled or false if it has not.
+ */
bool radeon_fence_signaled(struct radeon_fence *fence)
{
if (!fence) {
return false;
}
+/**
+ * radeon_fence_wait_seq - wait for a specific sequence number
+ *
+ * @rdev: radeon device pointer
+ * @target_seq: sequence number we want to wait for
+ * @ring: ring index the fence is associated with
+ * @intr: use interruptable sleep
+ * @lock_ring: whether the ring should be locked or not
+ *
+ * Wait for the requested sequence number to be written (all asics).
+ * @intr selects whether to use interruptable (true) or non-interruptable
+ * (false) sleep when waiting for the sequence number. Helper function
+ * for radeon_fence_wait(), et al.
+ * Returns 0 if the sequence number has passed, error for all other cases.
+ * -EDEADLK is returned when a GPU lockup has been detected and the ring is
+ * marked as not ready so no further jobs get scheduled until a successful
+ * reset.
+ */
static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 target_seq,
unsigned ring, bool intr, bool lock_ring)
{
return 0;
}
+/**
+ * radeon_fence_wait - wait for a fence to signal
+ *
+ * @fence: radeon fence object
+ * @intr: use interruptable sleep
+ *
+ * Wait for the requested fence to signal (all asics).
+ * @intr selects whether to use interruptable (true) or non-interruptable
+ * (false) sleep when waiting for the fence.
+ * Returns 0 if the fence has passed, error for all other cases.
+ */
int radeon_fence_wait(struct radeon_fence *fence, bool intr)
{
int r;
return false;
}
+/**
+ * radeon_fence_wait_any_seq - wait for a sequence number on any ring
+ *
+ * @rdev: radeon device pointer
+ * @target_seq: sequence number(s) we want to wait for
+ * @intr: use interruptable sleep
+ *
+ * Wait for the requested sequence number(s) to be written by any ring
+ * (all asics). Sequnce number array is indexed by ring id.
+ * @intr selects whether to use interruptable (true) or non-interruptable
+ * (false) sleep when waiting for the sequence number. Helper function
+ * for radeon_fence_wait_any(), et al.
+ * Returns 0 if the sequence number has passed, error for all other cases.
+ */
static int radeon_fence_wait_any_seq(struct radeon_device *rdev,
u64 *target_seq, bool intr)
{
return 0;
}
+/**
+ * radeon_fence_wait_any - wait for a fence to signal on any ring
+ *
+ * @rdev: radeon device pointer
+ * @fences: radeon fence object(s)
+ * @intr: use interruptable sleep
+ *
+ * Wait for any requested fence to signal (all asics). Fence
+ * array is indexed by ring id. @intr selects whether to use
+ * interruptable (true) or non-interruptable (false) sleep when
+ * waiting for the fences. Used by the suballocator.
+ * Returns 0 if any fence has passed, error for all other cases.
+ */
int radeon_fence_wait_any(struct radeon_device *rdev,
struct radeon_fence **fences,
bool intr)
return 0;
}
-/* caller must hold ring lock */
+/**
+ * radeon_fence_wait_next_locked - wait for the next fence to signal
+ *
+ * @rdev: radeon device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Wait for the next fence on the requested ring to signal (all asics).
+ * Returns 0 if the next fence has passed, error for all other cases.
+ * Caller must hold ring lock.
+ */
int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring)
{
uint64_t seq;
return radeon_fence_wait_seq(rdev, seq, ring, false, false);
}
-/* caller must hold ring lock */
+/**
+ * radeon_fence_wait_empty_locked - wait for all fences to signal
+ *
+ * @rdev: radeon device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Wait for all fences on the requested ring to signal (all asics).
+ * Returns 0 if the fences have passed, error for all other cases.
+ * Caller must hold ring lock.
+ */
void radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring)
{
uint64_t seq = rdev->fence_drv[ring].sync_seq[ring];
}
}
+/**
+ * radeon_fence_ref - take a ref on a fence
+ *
+ * @fence: radeon fence object
+ *
+ * Take a reference on a fence (all asics).
+ * Returns the fence.
+ */
struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence)
{
kref_get(&fence->kref);
return fence;
}
+/**
+ * radeon_fence_unref - remove a ref on a fence
+ *
+ * @fence: radeon fence object
+ *
+ * Remove a reference on a fence (all asics).
+ */
void radeon_fence_unref(struct radeon_fence **fence)
{
struct radeon_fence *tmp = *fence;
}
}
+/**
+ * radeon_fence_count_emitted - get the count of emitted fences
+ *
+ * @rdev: radeon device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Get the number of fences emitted on the requested ring (all asics).
+ * Returns the number of emitted fences on the ring. Used by the
+ * dynpm code to ring track activity.
+ */
unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring)
{
uint64_t emitted;
return (unsigned)emitted;
}
+/**
+ * radeon_fence_need_sync - do we need a semaphore
+ *
+ * @fence: radeon fence object
+ * @dst_ring: which ring to check against
+ *
+ * Check if the fence needs to be synced against another ring
+ * (all asics). If so, we need to emit a semaphore.
+ * Returns true if we need to sync with another ring, false if
+ * not.
+ */
bool radeon_fence_need_sync(struct radeon_fence *fence, int dst_ring)
{
struct radeon_fence_driver *fdrv;
return true;
}
+/**
+ * radeon_fence_note_sync - record the sync point
+ *
+ * @fence: radeon fence object
+ * @dst_ring: which ring to check against
+ *
+ * Note the sequence number at which point the fence will
+ * be synced with the requested ring (all asics).
+ */
void radeon_fence_note_sync(struct radeon_fence *fence, int dst_ring)
{
struct radeon_fence_driver *dst, *src;
}
}
+/**
+ * radeon_fence_driver_start_ring - make the fence driver
+ * ready for use on the requested ring.
+ *
+ * @rdev: radeon device pointer
+ * @ring: ring index to start the fence driver on
+ *
+ * Make the fence driver ready for processing (all asics).
+ * Not all asics have all rings, so each asic will only
+ * start the fence driver on the rings it has.
+ * Returns 0 for success, errors for failure.
+ */
int radeon_fence_driver_start_ring(struct radeon_device *rdev, int ring)
{
uint64_t index;
return 0;
}
+/**
+ * radeon_fence_driver_init_ring - init the fence driver
+ * for the requested ring.
+ *
+ * @rdev: radeon device pointer
+ * @ring: ring index to start the fence driver on
+ *
+ * Init the fence driver for the requested ring (all asics).
+ * Helper function for radeon_fence_driver_init().
+ */
static void radeon_fence_driver_init_ring(struct radeon_device *rdev, int ring)
{
int i;
rdev->fence_drv[ring].initialized = false;
}
+/**
+ * radeon_fence_driver_init - init the fence driver
+ * for all possible rings.
+ *
+ * @rdev: radeon device pointer
+ *
+ * Init the fence driver for all possible rings (all asics).
+ * Not all asics have all rings, so each asic will only
+ * start the fence driver on the rings it has using
+ * radeon_fence_driver_start_ring().
+ * Returns 0 for success.
+ */
int radeon_fence_driver_init(struct radeon_device *rdev)
{
int ring;
return 0;
}
+/**
+ * radeon_fence_driver_fini - tear down the fence driver
+ * for all possible rings.
+ *
+ * @rdev: radeon device pointer
+ *
+ * Tear down the fence driver for all possible rings (all asics).
+ */
void radeon_fence_driver_fini(struct radeon_device *rdev)
{
int ring;