spilled_regs[] state is only used for stack slots of type STACK_SPILL,
never for STACK_MISC. Right now, in states_equal(), even if we have
old and current stack state of type STACK_MISC, we compare spilled_regs[]
for that particular offset. Just skip these like we do everywhere else.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
return false;
if (i % BPF_REG_SIZE)
continue;
+ if (old->stack_slot_type[i] != STACK_SPILL)
+ continue;
if (memcmp(&old->spilled_regs[i / BPF_REG_SIZE],
&cur->spilled_regs[i / BPF_REG_SIZE],
sizeof(old->spilled_regs[0])))