POSTING_READ(fence_reg_lo);
}
+static void _clear_vgpu_fence(struct intel_vgpu *vgpu)
+{
+ int i;
+
+ for (i = 0; i < vgpu_fence_sz(vgpu); i++)
+ intel_vgpu_write_fence(vgpu, i, 0);
+}
+
static void free_vgpu_fence(struct intel_vgpu *vgpu)
{
struct intel_gvt *gvt = vgpu->gvt;
intel_runtime_pm_get(dev_priv);
mutex_lock(&dev_priv->drm.struct_mutex);
+ _clear_vgpu_fence(vgpu);
for (i = 0; i < vgpu_fence_sz(vgpu); i++) {
reg = vgpu->fence.regs[i];
- intel_vgpu_write_fence(vgpu, i, 0);
list_add_tail(®->link,
&dev_priv->mm.fence_list);
}
continue;
list_del(pos);
vgpu->fence.regs[i] = reg;
- intel_vgpu_write_fence(vgpu, i, 0);
if (++i == vgpu_fence_sz(vgpu))
break;
}
if (i != vgpu_fence_sz(vgpu))
goto out_free_fence;
+ _clear_vgpu_fence(vgpu);
+
mutex_unlock(&dev_priv->drm.struct_mutex);
intel_runtime_pm_put(dev_priv);
return 0;
free_resource(vgpu);
}
+/**
+ * intel_vgpu_reset_resource - reset resource state owned by a vGPU
+ * @vgpu: a vGPU
+ *
+ * This function is used to reset resource state owned by a vGPU.
+ *
+ */
+void intel_vgpu_reset_resource(struct intel_vgpu *vgpu)
+{
+ struct drm_i915_private *dev_priv = vgpu->gvt->dev_priv;
+
+ intel_runtime_pm_get(dev_priv);
+ _clear_vgpu_fence(vgpu);
+ intel_runtime_pm_put(dev_priv);
+}
+
/**
* intel_alloc_vgpu_resource - allocate HW resource for a vGPU
* @vgpu: vGPU
int intel_vgpu_alloc_resource(struct intel_vgpu *vgpu,
struct intel_vgpu_creation_params *param);
+void intel_vgpu_reset_resource(struct intel_vgpu *vgpu);
void intel_vgpu_free_resource(struct intel_vgpu *vgpu);
void intel_vgpu_write_fence(struct intel_vgpu *vgpu,
u32 fence, u64 value);