static struct audio *find_first_free_audio(
struct resource_context *res_ctx,
- const struct resource_pool *pool)
+ const struct resource_pool *pool,
+ enum engine_id id)
{
int i;
for (i = 0; i < pool->audio_count; i++) {
if ((res_ctx->is_audio_acquired[i] == false) && (res_ctx->is_stream_enc_acquired[i] == true)) {
+ /*we have enough audio endpoint, find the matching inst*/
+ if (id != i)
+ continue;
+
return pool->audios[i];
}
}
dc_is_audio_capable_signal(pipe_ctx->stream->signal) &&
stream->audio_info.mode_count) {
pipe_ctx->stream_res.audio = find_first_free_audio(
- &context->res_ctx, pool);
+ &context->res_ctx, pool, pipe_ctx->stream_res.stream_enc->id);
/*
* Audio assigned in order first come first get.
*/
uint32_t max_retries = 50;
- REG_GET(AFMT_CNTL, AFMT_AUDIO_CLOCK_EN, ®val);
/*we need turn on clock before programming AFMT block*/
- if (regval != 1)
- REG_UPDATE(AFMT_CNTL, AFMT_AUDIO_CLOCK_EN, 1);
+ REG_UPDATE(AFMT_CNTL, AFMT_AUDIO_CLOCK_EN, 1);
if (REG(AFMT_VBI_PACKET_CONTROL1)) {
if (packet_index >= 8)