It's true that we might need to context switch, but both the signalling
and implementation of the same are a few source files away. Remove it.
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
bound = vma ? vma->bound : 0;
if (vma == NULL || !drm_mm_node_allocated(&vma->node)) {
- /* In true PPGTT, bind has possibly changed PDEs, which
- * means we must do a context switch before the GPU can
- * accurately read some of the VMAs.
- */
vma = i915_gem_object_bind_to_vm(obj, vm, ggtt_view, alignment,
flags);
if (IS_ERR(vma))