net: phy: remove useless check in state machine case PHY_RESUMING
authorHeiner Kallweit <hkallweit1@gmail.com>
Wed, 7 Nov 2018 19:44:56 +0000 (20:44 +0100)
committerDavid S. Miller <davem@davemloft.net>
Thu, 8 Nov 2018 23:02:05 +0000 (15:02 -0800)
If aneg isn't finished yet then the PHY reports the link as down.
There's no benefit in setting the state to PHY_AN because the next
state machine run would set the status to PHY_NOLINK anyway (except
in the meantime aneg has been finished and link is up). Therefore
we can set the state to PHY_RUNNING or PHY_NOLINK directly.

In addition change the do_carrier parameter in phy_link_down() to true.
If carrier was marked as up before (what should never be the case because
PHY was in state PHY_HALTED before) then we should mark it as down now.

Signed-off-by: Heiner Kallweit <hkallweit1@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
drivers/net/phy/phy.c

index 87c6d304cbc866d17d063da6300398408d205c0d..14dffa0da1b8f981478fab1766d1be3c0dcbe983 100644 (file)
@@ -1022,17 +1022,6 @@ void phy_state_machine(struct work_struct *work)
                }
                break;
        case PHY_RESUMING:
-               if (AUTONEG_ENABLE == phydev->autoneg) {
-                       err = phy_aneg_done(phydev);
-                       if (err < 0) {
-                               break;
-                       } else if (!err) {
-                               phydev->state = PHY_AN;
-                               phydev->link_timeout = PHY_AN_TIMEOUT;
-                               break;
-                       }
-               }
-
                err = phy_read_status(phydev);
                if (err)
                        break;
@@ -1042,7 +1031,7 @@ void phy_state_machine(struct work_struct *work)
                        phy_link_up(phydev);
                } else  {
                        phydev->state = PHY_NOLINK;
-                       phy_link_down(phydev, false);
+                       phy_link_down(phydev, true);
                }
                break;
        }