wbinvd
/* Tell 32-bit code it is being entered from an in-RAM copy */
- movw $0x0000, %bx
+ movw $GD_FLG_WARM_BOOT, %bx
_start:
/* This is the 32-bit cold-reset entry point */
/* Clear the interupt vectors */
lidt blank_idt_ptr
- /*
- * Skip low-level board and memory initialization if not starting
- * from cold-reset. This allows us to do a fail safe boot-strap
- * into a new build of U-Boot from a known-good boot flash
- */
- movw $0x0001, %ax
- cmpw %ax, %bx
- jne mem_init_ret
-
- /* We call a few functions in the board support package
- * since we have no stack yet we'll have to use %ebp
- * to store the return address */
+ /* Skip low-level initialization if not starting from cold-reset */
+ movl %ebx, %ecx
+ andl $GD_FLG_COLD_BOOT, %ecx
+ jz skip_mem_init
/* Early platform init (setup gpio, etc ) */
jmp early_board_init
.globl mem_init_ret
mem_init_ret:
+skip_mem_init:
/* fetch memory size (into %eax) */
jmp get_mem_size
.globl get_mem_size_ret
* MA 02111-1307 USA
*/
+#include <asm/global_data.h>
#define BOOT_SEG 0xffff0000 /* linear segment of boot code */
#define a32 .byte 0x67;
.code16
.globl start16
start16:
+ /* Set the Cold Boot / Hard Reset flag */
+ movl $GD_FLG_COLD_BOOT, %ebx
+
/*
* First we let the BSP do some early initialization
* this code have to map the flash to its final position
/* Flush the prefetch queue */
jmp ff
ff:
- /* Tell 32-bit code it is being entered from hard-reset */
- movw $0x0001, %bx
-
/* Finally jump to the 32bit initialization code */
movw $code32start, %ax
movw %ax, %bp
#define GD_FLG_LOGINIT 0x00020 /* Log Buffer has been initialized */
#define GD_FLG_DISABLE_CONSOLE 0x00040 /* Disable console (in & out) */
#define GD_FLG_ENV_READY 0x00080 /* Environment imported into hash table */
+#define GD_FLG_COLD_BOOT 0x00100 /* Cold Boot */
+#define GD_FLG_WARM_BOOT 0x00200 /* Warm Boot */
+
#define DECLARE_GLOBAL_DATA_PTR