The Newton-Raphson method is quadratically convergent so
only a small fixed number of steps are necessary.
Therefore it is faster to unroll the loop. Since div64_64 is no longer
inline it won't cause code explosion.
Also fixes a bug that can occur if x^2 was bigger than 32 bits.
Signed-off-by: Stephen Hemminger <shemminger@linux-foundation.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
*/
static u32 cubic_root(u64 a)
{
- u32 x, x1;
+ u32 x;
/* Initial estimate is based on:
* cbrt(x) = exp(log(x) / 3)
*/
x = 1u << (fls64(a)/3);
- /*
- * Iteration based on:
- * 2
- * x = ( 2 * x + a / x ) / 3
- * k+1 k k
- */
- do {
- x1 = x;
- x = (2 * x + (uint32_t) div64_64(a, x*x)) / 3;
- } while (abs(x1 - x) > 1);
+ /* converges to 32 bits in 3 iterations */
+ x = (2 * x + (u32)div64_64(a, (u64)x*(u64)x)) / 3;
+ x = (2 * x + (u32)div64_64(a, (u64)x*(u64)x)) / 3;
+ x = (2 * x + (u32)div64_64(a, (u64)x*(u64)x)) / 3;
return x;
}