child_node);
if (child_node) {
- /* Found node, Get the type if we are not searching for ANY */
+ /* Found next child, get the type if we are not searching for ANY */
if (type != ACPI_TYPE_ANY) {
child_type = child_node->type;
}
/*
- * 1) Type must match
- * 2) Permanent namespace nodes are OK
- * 3) Ignore temporary nodes unless told otherwise. Typically,
- * the temporary nodes can cause a race condition where they can
- * be deleted during the execution of the user function. Only the
- * debugger namespace dump will examine the temporary nodes.
+ * Ignore all temporary namespace nodes (created during control
+ * method execution) unless told otherwise. These temporary nodes
+ * can cause a race condition because they can be deleted during the
+ * execution of the user function (if the namespace is unlocked before
+ * invocation of the user function.) Only the debugger namespace dump
+ * will examine the temporary nodes.
*/
- if ((child_type == type) &&
- (!(child_node->flags & ANOBJ_TEMPORARY) ||
- (child_node->flags & ANOBJ_TEMPORARY)
- && (flags & ACPI_NS_WALK_TEMP_NODES))) {
+ if ((child_node->flags & ANOBJ_TEMPORARY) &&
+ !(flags & ACPI_NS_WALK_TEMP_NODES)) {
+ status = AE_CTRL_DEPTH;
+ }
+
+ /* Type must match requested type */
+
+ else if (child_type == type) {
/*
* Found a matching node, invoke the user callback function.
* Unlock the namespace if flag is set.