We need destroy the memory pool in failure
Signed-off-by: Shaohua Li <shli@fb.com>
else
pr_warn("md: personality for level %s is not loaded!\n",
mddev->clevel);
- return -EINVAL;
+ err = -EINVAL;
+ goto abort;
}
spin_unlock(&pers_lock);
if (mddev->level != pers->level) {
pers->start_reshape == NULL) {
/* This personality cannot handle reshaping... */
module_put(pers->owner);
- return -EINVAL;
+ err = -EINVAL;
+ goto abort;
}
if (pers->sync_request) {
mddev->private = NULL;
module_put(pers->owner);
bitmap_destroy(mddev);
- return err;
+ goto abort;
}
if (mddev->queue) {
bool nonrot = true;