case SAVAGE_PRIM_TRILIST_201:
reorder = 1;
prim = SAVAGE_PRIM_TRILIST;
+ /* fall through */
case SAVAGE_PRIM_TRILIST:
if (n % 3 != 0) {
DRM_ERROR("wrong number of vertices %u in TRILIST\n",
case SAVAGE_PRIM_TRILIST_201:
reorder = 1;
prim = SAVAGE_PRIM_TRILIST;
+ /* fall through */
case SAVAGE_PRIM_TRILIST:
if (n % 3 != 0) {
DRM_ERROR("wrong number of vertices %u in TRILIST\n",
case SAVAGE_PRIM_TRILIST_201:
reorder = 1;
prim = SAVAGE_PRIM_TRILIST;
+ /* fall through */
case SAVAGE_PRIM_TRILIST:
if (n % 3 != 0) {
DRM_ERROR("wrong number of indices %u in TRILIST\n", n);
case SAVAGE_PRIM_TRILIST_201:
reorder = 1;
prim = SAVAGE_PRIM_TRILIST;
+ /* fall through */
case SAVAGE_PRIM_TRILIST:
if (n % 3 != 0) {
DRM_ERROR("wrong number of indices %u in TRILIST\n", n);