DC_ERR("DC: failed to create audio!\n");
return false;
}
-
if (!aud->funcs->endpoint_valid(aud)) {
aud->funcs->destroy(&aud);
break;
}
-
pool->audios[i] = aud;
pool->audio_count++;
}
const struct resource_pool *pool,
enum engine_id id)
{
- int i;
- for (i = 0; i < pool->audio_count; i++) {
+ int i, available_audio_count;
+
+ available_audio_count = pool->audio_count;
+
+ for (i = 0; i < available_audio_count; i++) {
if ((res_ctx->is_audio_acquired[i] == false) && (res_ctx->is_stream_enc_acquired[i] == true)) {
/*we have enough audio endpoint, find the matching inst*/
if (id != i)
continue;
-
return pool->audios[i];
}
}
- /* use engine id to find free audio */
- if ((id < pool->audio_count) && (res_ctx->is_audio_acquired[id] == false)) {
+ /* use engine id to find free audio */
+ if ((id < available_audio_count) && (res_ctx->is_audio_acquired[id] == false)) {
return pool->audios[id];
}
-
/*not found the matching one, first come first serve*/
- for (i = 0; i < pool->audio_count; i++) {
+ for (i = 0; i < available_audio_count; i++) {
if (res_ctx->is_audio_acquired[i] == false) {
return pool->audios[i];
}
AZ_REG_WRITE(AZALIA_F0_CODEC_PIN_CONTROL_SINK_INFO1,
value);
+ DC_LOG_HW_AUDIO("\n\tAUDIO:az_configure: index: %u data, 0x%x, displayName %s: \n",
+ audio->inst, value, audio_info->display_name);
/*
*write the port ID:
.az_configure = dce_aud_az_configure,
.destroy = dce_aud_destroy,
};
-
void dce_aud_destroy(struct audio **audio)
{
struct dce_audio *aud = DCE_AUD(*audio);
audio->regs = reg;
audio->shifts = shifts;
audio->masks = masks;
-
return &audio->base;
}