We no longer allocate a contiguous set of timeline ids for all engines
upon creation, so we no longer should assume that the timelines are
densely allocated within a context. Hopefully, the set of fences used
within a workload are still dense enough for us to take advantage of
the compressed radix tree used for the syncmap.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190625233349.32371-1-chris@chris-wilson.co.uk
{
void *vaddr;
- /*
- * Ideally we want a set of engines on a single leaf as we expect
- * to mostly be tracking synchronisation between engines. It is not
- * a huge issue if this is not the case, but we may want to mitigate
- * any page crossing penalties if they become an issue.
- *
- * Called during early_init before we know how many engines there are.
- */
- BUILD_BUG_ON(KSYNCMAP < I915_NUM_ENGINES);
-
timeline->gt = gt;
timeline->pin_count = 0;
timeline->has_initial_breadcrumb = !hwsp;