Advantages:
* It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
+ without using tiny, unreadable fonts (NOT on the Dreamcast)
* You can run XF86_FBDev on top of /dev/fb0
* Most important: boot logo :-)
Disadvantages:
- * Driver is currently limited to the Dreamcast PowerVR 2 implementation
- at the time of this writing.
+ * Driver is largely untested on non-Dreamcast systems.
Configuration
=============
font:X - default font to use. All fonts are supported, including the
SUN12x22 font which is very nice at high resolutions.
-mode:X - default video mode. The following video modes are supported:
- 640x240-60, 640x480-60.
+mode:X - default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
+ The following video modes are supported:
+ 640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
+ defaults to 640x480-16@60. At the time of writing the
+ 24bpp and 32bpp modes function poorly. Work to fix that is
+ ongoing
+
Note: the 640x240 mode is currently broken, and should not be
- used for any reason. It is only mentioned as a reference.
+ used for any reason. It is only mentioned here as a reference.
inverse - invert colors on screen (for LCD displays)
X11
===
-XF86_FBDev should work, in theory. At the time of this writing it is
-totally untested and may or may not even portray the beginnings of
-working. If you end up testing this, please let me know!
+XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
+on any 2.6 series kernel.
--
Paul Mundt <lethal@linuxdc.org>
+Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>