Remove incorrect alignment attributes in PS3 platform code for
struct spe_shadow, struct os_area_header, and struct os_area_params.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
u32 ldr_format;
u32 ldr_size;
u32 _reserved_2[6];
-} __attribute__ ((packed));
+};
enum {
PARAM_BOOT_FLAG_GAME_OS = 0,
u8 dns_primary[4];
u8 dns_secondary[4];
u8 _reserved_5[8];
-} __attribute__ ((packed));
+};
/**
* struct saved_params - Static working copies of data from the 'Other OS' area.
*/
struct spe_shadow {
- u8 padding_0000[0x0140];
+ u8 padding_0140[0x0140];
u64 int_status_class0_RW; /* 0x0140 */
u64 int_status_class1_RW; /* 0x0148 */
u64 int_status_class2_RW; /* 0x0150 */
u8 padding_0c08[0x0f00-0x0c08];
u64 spe_execution_status; /* 0x0f00 */
u8 padding_0f08[0x1000-0x0f08];
-} __attribute__ ((packed));
-
+};
/**
* enum spe_ex_state - Logical spe execution state.