drm/v3d: Refactor job management.
authorEric Anholt <eric@anholt.net>
Tue, 16 Apr 2019 22:58:53 +0000 (15:58 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 18 Apr 2019 16:54:07 +0000 (09:54 -0700)
The CL submission had two jobs embedded in an exec struct.  When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff.  As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.

v2: Fix missing error path in TFU ioctl's bo[] allocation.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_gem.c
drivers/gpu/drm/v3d/v3d_irq.c
drivers/gpu/drm/v3d/v3d_sched.c

index 67c323e781f9f078ecddc40070d41a6d59d2a22c..f82f8be04bd80ee0914a9fb8a0cb4106440082f1 100644 (file)
@@ -67,8 +67,8 @@ struct v3d_dev {
 
        struct work_struct overflow_mem_work;
 
-       struct v3d_exec_info *bin_job;
-       struct v3d_exec_info *render_job;
+       struct v3d_bin_job *bin_job;
+       struct v3d_render_job *render_job;
        struct v3d_tfu_job *tfu_job;
 
        struct v3d_queue_state queue[V3D_MAX_QUEUES];
@@ -117,7 +117,7 @@ struct v3d_bo {
        struct drm_mm_node node;
 
        /* List entry for the BO's position in
-        * v3d_exec_info->unref_list
+        * v3d_render_job->unref_list
         */
        struct list_head unref_head;
 };
@@ -157,7 +157,15 @@ to_v3d_fence(struct dma_fence *fence)
 struct v3d_job {
        struct drm_sched_job base;
 
-       struct v3d_exec_info *exec;
+       struct kref refcount;
+
+       struct v3d_dev *v3d;
+
+       /* This is the array of BOs that were looked up at the start
+        * of submission.
+        */
+       struct drm_gem_object **bo;
+       u32 bo_count;
 
        /* An optional fence userspace can pass in for the job to depend on. */
        struct dma_fence *in_fence;
@@ -165,59 +173,53 @@ struct v3d_job {
        /* v3d fence to be signaled by IRQ handler when the job is complete. */
        struct dma_fence *irq_fence;
 
+       /* scheduler fence for when the job is considered complete and
+        * the BO reservations can be released.
+        */
+       struct dma_fence *done_fence;
+
+       /* Callback for the freeing of the job on refcount going to 0. */
+       void (*free)(struct kref *ref);
+};
+
+struct v3d_bin_job {
+       struct v3d_job base;
+
        /* GPU virtual addresses of the start/end of the CL job. */
        u32 start, end;
 
        u32 timedout_ctca, timedout_ctra;
-};
 
-struct v3d_exec_info {
-       struct v3d_dev *v3d;
+       /* Corresponding render job, for attaching our overflow memory. */
+       struct v3d_render_job *render;
+
+       /* Submitted tile memory allocation start/size, tile state. */
+       u32 qma, qms, qts;
+};
 
-       struct v3d_job bin, render;
+struct v3d_render_job {
+       struct v3d_job base;
 
-       /* Fence for when the scheduler considers the binner to be
-        * done, for render to depend on.
+       /* Optional fence for the binner, to depend on before starting
+        * our job.
         */
        struct dma_fence *bin_done_fence;
 
-       /* Fence for when the scheduler considers the render to be
-        * done, for when the BOs reservations should be complete.
-        */
-       struct dma_fence *render_done_fence;
-
-       struct kref refcount;
+       /* GPU virtual addresses of the start/end of the CL job. */
+       u32 start, end;
 
-       /* This is the array of BOs that were looked up at the start of exec. */
-       struct drm_gem_object **bo;
-       u32 bo_count;
+       u32 timedout_ctca, timedout_ctra;
 
        /* List of overflow BOs used in the job that need to be
         * released once the job is complete.
         */
        struct list_head unref_list;
-
-       /* Submitted tile memory allocation start/size, tile state. */
-       u32 qma, qms, qts;
 };
 
 struct v3d_tfu_job {
-       struct drm_sched_job base;
+       struct v3d_job base;
 
        struct drm_v3d_submit_tfu args;
-
-       /* An optional fence userspace can pass in for the job to depend on. */
-       struct dma_fence *in_fence;
-
-       /* v3d fence to be signaled by IRQ handler when the job is complete. */
-       struct dma_fence *irq_fence;
-
-       struct v3d_dev *v3d;
-
-       struct kref refcount;
-
-       /* This is the array of BOs that were looked up at the start of exec. */
-       struct drm_gem_object *bo[4];
 };
 
 /**
@@ -283,8 +285,7 @@ int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
                         struct drm_file *file_priv);
 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
                      struct drm_file *file_priv);
-void v3d_exec_put(struct v3d_exec_info *exec);
-void v3d_tfu_job_put(struct v3d_tfu_job *exec);
+void v3d_job_put(struct v3d_job *job);
 void v3d_reset(struct v3d_dev *v3d);
 void v3d_invalidate_caches(struct v3d_dev *v3d);
 
index aa0397d12847a74d01f9f63aa7d5510468878c1c..350a269a7b58230541c9404c1557dcf1845cb0be 100644 (file)
@@ -193,18 +193,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
        v3d_invalidate_slices(v3d, 0);
 }
 
-static void
-v3d_attach_object_fences(struct drm_gem_object **bos, int bo_count,
-                        struct dma_fence *fence)
-{
-       int i;
-
-       for (i = 0; i < bo_count; i++) {
-               /* XXX: Use shared fences for read-only objects. */
-               reservation_object_add_excl_fence(bos[i]->resv, fence);
-       }
-}
-
 /* Takes the reservation lock on all the BOs being referenced, so that
  * at queue submit time we can update the reservations.
  *
@@ -239,11 +227,11 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
 }
 
 /**
- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
  * referenced by the job.
  * @dev: DRM device
  * @file_priv: DRM file for this fd
- * @exec: V3D job being set up
+ * @job: V3D job being set up
  *
  * The command validator needs to reference BOs by their index within
  * the submitted job's BO list.  This does the validation of the job's
@@ -253,18 +241,19 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
  * failure, because that will happen at v3d_exec_cleanup() time.
  */
 static int
-v3d_cl_lookup_bos(struct drm_device *dev,
-                 struct drm_file *file_priv,
-                 struct drm_v3d_submit_cl *args,
-                 struct v3d_exec_info *exec)
+v3d_lookup_bos(struct drm_device *dev,
+              struct drm_file *file_priv,
+              struct v3d_job *job,
+              u64 bo_handles,
+              u32 bo_count)
 {
        u32 *handles;
        int ret = 0;
        int i;
 
-       exec->bo_count = args->bo_handle_count;
+       job->bo_count = bo_count;
 
-       if (!exec->bo_count) {
+       if (!job->bo_count) {
                /* See comment on bo_index for why we have to check
                 * this.
                 */
@@ -272,15 +261,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
                return -EINVAL;
        }
 
-       exec->bo = kvmalloc_array(exec->bo_count,
-                                 sizeof(struct drm_gem_cma_object *),
-                                 GFP_KERNEL | __GFP_ZERO);
-       if (!exec->bo) {
+       job->bo = kvmalloc_array(job->bo_count,
+                                sizeof(struct drm_gem_cma_object *),
+                                GFP_KERNEL | __GFP_ZERO);
+       if (!job->bo) {
                DRM_DEBUG("Failed to allocate validated BO pointers\n");
                return -ENOMEM;
        }
 
-       handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
+       handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
        if (!handles) {
                ret = -ENOMEM;
                DRM_DEBUG("Failed to allocate incoming GEM handles\n");
@@ -288,15 +277,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
        }
 
        if (copy_from_user(handles,
-                          (void __user *)(uintptr_t)args->bo_handles,
-                          exec->bo_count * sizeof(u32))) {
+                          (void __user *)(uintptr_t)bo_handles,
+                          job->bo_count * sizeof(u32))) {
                ret = -EFAULT;
                DRM_DEBUG("Failed to copy in GEM handles\n");
                goto fail;
        }
 
        spin_lock(&file_priv->table_lock);
-       for (i = 0; i < exec->bo_count; i++) {
+       for (i = 0; i < job->bo_count; i++) {
                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
                                                     handles[i]);
                if (!bo) {
@@ -307,7 +296,7 @@ v3d_cl_lookup_bos(struct drm_device *dev,
                        goto fail;
                }
                drm_gem_object_get(bo);
-               exec->bo[i] = bo;
+               job->bo[i] = bo;
        }
        spin_unlock(&file_priv->table_lock);
 
@@ -317,67 +306,44 @@ fail:
 }
 
 static void
-v3d_exec_cleanup(struct kref *ref)
+v3d_job_free(struct kref *ref)
 {
-       struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
-                                                 refcount);
-       struct v3d_dev *v3d = exec->v3d;
-       unsigned int i;
-       struct v3d_bo *bo, *save;
-
-       dma_fence_put(exec->bin.in_fence);
-       dma_fence_put(exec->render.in_fence);
-
-       dma_fence_put(exec->bin.irq_fence);
-       dma_fence_put(exec->render.irq_fence);
-
-       dma_fence_put(exec->bin_done_fence);
-       dma_fence_put(exec->render_done_fence);
-
-       for (i = 0; i < exec->bo_count; i++)
-               drm_gem_object_put_unlocked(exec->bo[i]);
-       kvfree(exec->bo);
+       struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
+       int i;
 
-       list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
-               drm_gem_object_put_unlocked(&bo->base.base);
+       for (i = 0; i < job->bo_count; i++) {
+               if (job->bo[i])
+                       drm_gem_object_put_unlocked(job->bo[i]);
        }
+       kvfree(job->bo);
 
-       pm_runtime_mark_last_busy(v3d->dev);
-       pm_runtime_put_autosuspend(v3d->dev);
+       dma_fence_put(job->in_fence);
+       dma_fence_put(job->irq_fence);
+       dma_fence_put(job->done_fence);
 
-       kfree(exec);
-}
+       pm_runtime_mark_last_busy(job->v3d->dev);
+       pm_runtime_put_autosuspend(job->v3d->dev);
 
-void v3d_exec_put(struct v3d_exec_info *exec)
-{
-       kref_put(&exec->refcount, v3d_exec_cleanup);
+       kfree(job);
 }
 
 static void
-v3d_tfu_job_cleanup(struct kref *ref)
+v3d_render_job_free(struct kref *ref)
 {
-       struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
-                                              refcount);
-       struct v3d_dev *v3d = job->v3d;
-       unsigned int i;
-
-       dma_fence_put(job->in_fence);
-       dma_fence_put(job->irq_fence);
+       struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
+                                                 base.refcount);
+       struct v3d_bo *bo, *save;
 
-       for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
-               if (job->bo[i])
-                       drm_gem_object_put_unlocked(job->bo[i]);
+       list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
+               drm_gem_object_put_unlocked(&bo->base.base);
        }
 
-       pm_runtime_mark_last_busy(v3d->dev);
-       pm_runtime_put_autosuspend(v3d->dev);
-
-       kfree(job);
+       v3d_job_free(ref);
 }
 
-void v3d_tfu_job_put(struct v3d_tfu_job *job)
+void v3d_job_put(struct v3d_job *job)
 {
-       kref_put(&job->refcount, v3d_tfu_job_cleanup);
+       kref_put(&job->refcount, job->free);
 }
 
 int
@@ -413,6 +379,77 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
        return ret;
 }
 
+static int
+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
+            struct v3d_job *job, void (*free)(struct kref *ref),
+            u32 in_sync)
+{
+       int ret;
+
+       job->v3d = v3d;
+       job->free = free;
+
+       ret = pm_runtime_get_sync(v3d->dev);
+       if (ret < 0)
+               return ret;
+
+       ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &job->in_fence);
+       if (ret == -EINVAL) {
+               pm_runtime_put_autosuspend(v3d->dev);
+               return ret;
+       }
+
+       kref_init(&job->refcount);
+
+       return 0;
+}
+
+static int
+v3d_push_job(struct v3d_file_priv *v3d_priv,
+            struct v3d_job *job, enum v3d_queue queue)
+{
+       int ret;
+
+       ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
+                                v3d_priv);
+       if (ret)
+               return ret;
+
+       job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+       /* put by scheduler job completion */
+       kref_get(&job->refcount);
+
+       drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
+
+       return 0;
+}
+
+static void
+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
+                                        struct v3d_job *job,
+                                        struct ww_acquire_ctx *acquire_ctx,
+                                        u32 out_sync)
+{
+       struct drm_syncobj *sync_out;
+       int i;
+
+       for (i = 0; i < job->bo_count; i++) {
+               /* XXX: Use shared fences for read-only objects. */
+               reservation_object_add_excl_fence(job->bo[i]->resv,
+                                                 job->done_fence);
+       }
+
+       drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+
+       /* Update the return sync object for the job */
+       sync_out = drm_syncobj_find(file_priv, out_sync);
+       if (sync_out) {
+               drm_syncobj_replace_fence(sync_out, job->done_fence);
+               drm_syncobj_put(sync_out);
+       }
+}
+
 /**
  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
  * @dev: DRM device
@@ -432,9 +469,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
        struct v3d_dev *v3d = to_v3d_dev(dev);
        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
        struct drm_v3d_submit_cl *args = data;
-       struct v3d_exec_info *exec;
+       struct v3d_bin_job *bin = NULL;
+       struct v3d_render_job *render;
        struct ww_acquire_ctx acquire_ctx;
-       struct drm_syncobj *sync_out;
        int ret = 0;
 
        trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
@@ -444,100 +481,83 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
                return -EINVAL;
        }
 
-       exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
-       if (!exec)
+       render = kcalloc(1, sizeof(*render), GFP_KERNEL);
+       if (!render)
                return -ENOMEM;
 
-       ret = pm_runtime_get_sync(v3d->dev);
-       if (ret < 0) {
-               kfree(exec);
+       render->start = args->rcl_start;
+       render->end = args->rcl_end;
+       INIT_LIST_HEAD(&render->unref_list);
+
+       ret = v3d_job_init(v3d, file_priv, &render->base,
+                          v3d_render_job_free, args->in_sync_rcl);
+       if (ret) {
+               kfree(render);
                return ret;
        }
 
-       kref_init(&exec->refcount);
+       if (args->bcl_start != args->bcl_end) {
+               bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
+               if (!bin)
+                       return -ENOMEM;
 
-       ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
-                                    0, 0, &exec->bin.in_fence);
-       if (ret == -EINVAL)
-               goto fail;
+               ret = v3d_job_init(v3d, file_priv, &bin->base,
+                                  v3d_job_free, args->in_sync_bcl);
+               if (ret) {
+                       v3d_job_put(&render->base);
+                       return ret;
+               }
 
-       ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
-                                    0, 0, &exec->render.in_fence);
-       if (ret == -EINVAL)
-               goto fail;
+               bin->start = args->bcl_start;
+               bin->end = args->bcl_end;
+               bin->qma = args->qma;
+               bin->qms = args->qms;
+               bin->qts = args->qts;
+               bin->render = render;
+       }
 
-       exec->qma = args->qma;
-       exec->qms = args->qms;
-       exec->qts = args->qts;
-       exec->bin.exec = exec;
-       exec->bin.start = args->bcl_start;
-       exec->bin.end = args->bcl_end;
-       exec->render.exec = exec;
-       exec->render.start = args->rcl_start;
-       exec->render.end = args->rcl_end;
-       exec->v3d = v3d;
-       INIT_LIST_HEAD(&exec->unref_list);
-
-       ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
+       ret = v3d_lookup_bos(dev, file_priv, &render->base,
+                            args->bo_handles, args->bo_handle_count);
        if (ret)
                goto fail;
 
-       ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
+       ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
                                       &acquire_ctx);
        if (ret)
                goto fail;
 
        mutex_lock(&v3d->sched_lock);
-       if (exec->bin.start != exec->bin.end) {
-               ret = drm_sched_job_init(&exec->bin.base,
-                                        &v3d_priv->sched_entity[V3D_BIN],
-                                        v3d_priv);
+       if (bin) {
+               ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
                if (ret)
                        goto fail_unreserve;
 
-               exec->bin_done_fence =
-                       dma_fence_get(&exec->bin.base.s_fence->finished);
-
-               kref_get(&exec->refcount); /* put by scheduler job completion */
-               drm_sched_entity_push_job(&exec->bin.base,
-                                         &v3d_priv->sched_entity[V3D_BIN]);
+               render->bin_done_fence = dma_fence_get(bin->base.done_fence);
        }
 
-       ret = drm_sched_job_init(&exec->render.base,
-                                &v3d_priv->sched_entity[V3D_RENDER],
-                                v3d_priv);
+       ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
        if (ret)
                goto fail_unreserve;
-
-       exec->render_done_fence =
-               dma_fence_get(&exec->render.base.s_fence->finished);
-
-       kref_get(&exec->refcount); /* put by scheduler job completion */
-       drm_sched_entity_push_job(&exec->render.base,
-                                 &v3d_priv->sched_entity[V3D_RENDER]);
        mutex_unlock(&v3d->sched_lock);
 
-       v3d_attach_object_fences(exec->bo, exec->bo_count,
-                                exec->render_done_fence);
-
-       drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
-
-       /* Update the return sync object for the */
-       sync_out = drm_syncobj_find(file_priv, args->out_sync);
-       if (sync_out) {
-               drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
-               drm_syncobj_put(sync_out);
-       }
+       v3d_attach_fences_and_unlock_reservation(file_priv,
+                                                &render->base, &acquire_ctx,
+                                                args->out_sync);
 
-       v3d_exec_put(exec);
+       if (bin)
+               v3d_job_put(&bin->base);
+       v3d_job_put(&render->base);
 
        return 0;
 
 fail_unreserve:
        mutex_unlock(&v3d->sched_lock);
-       drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
+       drm_gem_unlock_reservations(render->base.bo,
+                                   render->base.bo_count, &acquire_ctx);
 fail:
-       v3d_exec_put(exec);
+       if (bin)
+               v3d_job_put(&bin->base);
+       v3d_job_put(&render->base);
 
        return ret;
 }
@@ -560,10 +580,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
        struct drm_v3d_submit_tfu *args = data;
        struct v3d_tfu_job *job;
        struct ww_acquire_ctx acquire_ctx;
-       struct drm_syncobj *sync_out;
-       struct dma_fence *sched_done_fence;
        int ret = 0;
-       int bo_count;
 
        trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
 
@@ -571,81 +588,71 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
        if (!job)
                return -ENOMEM;
 
-       ret = pm_runtime_get_sync(v3d->dev);
-       if (ret < 0) {
+       ret = v3d_job_init(v3d, file_priv, &job->base,
+                          v3d_job_free, args->in_sync);
+       if (ret) {
                kfree(job);
                return ret;
        }
 
-       kref_init(&job->refcount);
-
-       ret = drm_syncobj_find_fence(file_priv, args->in_sync,
-                                    0, 0, &job->in_fence);
-       if (ret == -EINVAL)
-               goto fail;
+       job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
+                              sizeof(*job->base.bo), GFP_KERNEL);
+       if (!job->base.bo) {
+               v3d_job_put(&job->base);
+               return -ENOMEM;
+       }
 
        job->args = *args;
-       job->v3d = v3d;
 
        spin_lock(&file_priv->table_lock);
-       for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
+       for (job->base.bo_count = 0;
+            job->base.bo_count < ARRAY_SIZE(args->bo_handles);
+            job->base.bo_count++) {
                struct drm_gem_object *bo;
 
-               if (!args->bo_handles[bo_count])
+               if (!args->bo_handles[job->base.bo_count])
                        break;
 
                bo = idr_find(&file_priv->object_idr,
-                             args->bo_handles[bo_count]);
+                             args->bo_handles[job->base.bo_count]);
                if (!bo) {
                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
-                                 bo_count, args->bo_handles[bo_count]);
+                                 job->base.bo_count,
+                                 args->bo_handles[job->base.bo_count]);
                        ret = -ENOENT;
                        spin_unlock(&file_priv->table_lock);
                        goto fail;
                }
                drm_gem_object_get(bo);
-               job->bo[bo_count] = bo;
+               job->base.bo[job->base.bo_count] = bo;
        }
        spin_unlock(&file_priv->table_lock);
 
-       ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+       ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
+                                      &acquire_ctx);
        if (ret)
                goto fail;
 
        mutex_lock(&v3d->sched_lock);
-       ret = drm_sched_job_init(&job->base,
-                                &v3d_priv->sched_entity[V3D_TFU],
-                                v3d_priv);
+       ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
        if (ret)
                goto fail_unreserve;
-
-       sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
-
-       kref_get(&job->refcount); /* put by scheduler job completion */
-       drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
        mutex_unlock(&v3d->sched_lock);
 
-       v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
-
-       drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
-
-       /* Update the return sync object */
-       sync_out = drm_syncobj_find(file_priv, args->out_sync);
-       if (sync_out) {
-               drm_syncobj_replace_fence(sync_out, sched_done_fence);
-               drm_syncobj_put(sync_out);
-       }
-       dma_fence_put(sched_done_fence);
+       v3d_attach_fences_and_unlock_reservation(file_priv,
+                                                &job->base, &acquire_ctx,
+                                                args->out_sync);
 
-       v3d_tfu_job_put(job);
+       v3d_job_put(&job->base);
 
        return 0;
 
 fail_unreserve:
        mutex_unlock(&v3d->sched_lock);
-       drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
+       drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
+                                   &acquire_ctx);
 fail:
-       v3d_tfu_job_put(job);
+       v3d_job_put(&job->base);
 
        return ret;
 }
@@ -703,7 +710,7 @@ v3d_gem_destroy(struct drm_device *dev)
 
        v3d_sched_fini(v3d);
 
-       /* Waiting for exec to finish would need to be done before
+       /* Waiting for jobs to finish would need to be done before
         * unregistering V3D.
         */
        WARN_ON(v3d->bin_job);
index aa0a180ae7006536d468cc86b1d006bf48930e91..ce373ffd638023978c2346a461e851550f356bec 100644 (file)
@@ -62,7 +62,7 @@ v3d_overflow_mem_work(struct work_struct *work)
        }
 
        drm_gem_object_get(obj);
-       list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
+       list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
        spin_unlock_irqrestore(&v3d->job_lock, irqflags);
 
        V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
@@ -96,7 +96,7 @@ v3d_irq(int irq, void *arg)
 
        if (intsts & V3D_INT_FLDONE) {
                struct v3d_fence *fence =
-                       to_v3d_fence(v3d->bin_job->bin.irq_fence);
+                       to_v3d_fence(v3d->bin_job->base.irq_fence);
 
                trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
                dma_fence_signal(&fence->base);
@@ -105,7 +105,7 @@ v3d_irq(int irq, void *arg)
 
        if (intsts & V3D_INT_FRDONE) {
                struct v3d_fence *fence =
-                       to_v3d_fence(v3d->render_job->render.irq_fence);
+                       to_v3d_fence(v3d->render_job->base.irq_fence);
 
                trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
                dma_fence_signal(&fence->base);
@@ -141,7 +141,7 @@ v3d_hub_irq(int irq, void *arg)
 
        if (intsts & V3D_HUB_INT_TFUC) {
                struct v3d_fence *fence =
-                       to_v3d_fence(v3d->tfu_job->irq_fence);
+                       to_v3d_fence(v3d->tfu_job->base.irq_fence);
 
                trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
                dma_fence_signal(&fence->base);
index e740f3b99aa5a71ad27d3e8fec4c1eb8efc62035..739f399308ce73d0bc705209a774d267152eef38 100644 (file)
@@ -30,43 +30,44 @@ to_v3d_job(struct drm_sched_job *sched_job)
        return container_of(sched_job, struct v3d_job, base);
 }
 
-static struct v3d_tfu_job *
-to_tfu_job(struct drm_sched_job *sched_job)
+static struct v3d_bin_job *
+to_bin_job(struct drm_sched_job *sched_job)
 {
-       return container_of(sched_job, struct v3d_tfu_job, base);
+       return container_of(sched_job, struct v3d_bin_job, base.base);
 }
 
-static void
-v3d_job_free(struct drm_sched_job *sched_job)
+static struct v3d_render_job *
+to_render_job(struct drm_sched_job *sched_job)
 {
-       struct v3d_job *job = to_v3d_job(sched_job);
-
-       drm_sched_job_cleanup(sched_job);
+       return container_of(sched_job, struct v3d_render_job, base.base);
+}
 
-       v3d_exec_put(job->exec);
+static struct v3d_tfu_job *
+to_tfu_job(struct drm_sched_job *sched_job)
+{
+       return container_of(sched_job, struct v3d_tfu_job, base.base);
 }
 
 static void
-v3d_tfu_job_free(struct drm_sched_job *sched_job)
+v3d_job_free(struct drm_sched_job *sched_job)
 {
-       struct v3d_tfu_job *job = to_tfu_job(sched_job);
+       struct v3d_job *job = to_v3d_job(sched_job);
 
        drm_sched_job_cleanup(sched_job);
-
-       v3d_tfu_job_put(job);
+       v3d_job_put(job);
 }
 
 /**
- * Returns the fences that the bin or render job depends on, one by one.
- * v3d_job_run() won't be called until all of them have been signaled.
+ * Returns the fences that the job depends on, one by one.
+ *
+ * If placed in the scheduler's .dependency method, the corresponding
+ * .run_job won't be called until all of them have been signaled.
  */
 static struct dma_fence *
 v3d_job_dependency(struct drm_sched_job *sched_job,
                   struct drm_sched_entity *s_entity)
 {
        struct v3d_job *job = to_v3d_job(sched_job);
-       struct v3d_exec_info *exec = job->exec;
-       enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
        struct dma_fence *fence;
 
        fence = job->in_fence;
@@ -75,113 +76,132 @@ v3d_job_dependency(struct drm_sched_job *sched_job,
                return fence;
        }
 
-       if (q == V3D_RENDER) {
-               /* If we had a bin job, the render job definitely depends on
-                * it. We first have to wait for bin to be scheduled, so that
-                * its done_fence is created.
-                */
-               fence = exec->bin_done_fence;
-               if (fence) {
-                       exec->bin_done_fence = NULL;
-                       return fence;
-               }
-       }
-
        /* XXX: Wait on a fence for switching the GMP if necessary,
         * and then do so.
         */
 
-       return fence;
+       return NULL;
 }
 
 /**
- * Returns the fences that the TFU job depends on, one by one.
- * v3d_tfu_job_run() won't be called until all of them have been
- * signaled.
+ * Returns the fences that the render job depends on, one by one.
+ * v3d_job_run() won't be called until all of them have been signaled.
  */
 static struct dma_fence *
-v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
-                      struct drm_sched_entity *s_entity)
+v3d_render_job_dependency(struct drm_sched_job *sched_job,
+                         struct drm_sched_entity *s_entity)
 {
-       struct v3d_tfu_job *job = to_tfu_job(sched_job);
+       struct v3d_render_job *job = to_render_job(sched_job);
        struct dma_fence *fence;
 
-       fence = job->in_fence;
+       fence = v3d_job_dependency(sched_job, s_entity);
+       if (fence)
+               return fence;
+
+       /* If we had a bin job, the render job definitely depends on
+        * it. We first have to wait for bin to be scheduled, so that
+        * its done_fence is created.
+        */
+       fence = job->bin_done_fence;
        if (fence) {
-               job->in_fence = NULL;
+               job->bin_done_fence = NULL;
                return fence;
        }
 
-       return NULL;
+       return fence;
 }
 
-static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
 {
-       struct v3d_job *job = to_v3d_job(sched_job);
-       struct v3d_exec_info *exec = job->exec;
-       enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-       struct v3d_dev *v3d = exec->v3d;
+       struct v3d_bin_job *job = to_bin_job(sched_job);
+       struct v3d_dev *v3d = job->base.v3d;
        struct drm_device *dev = &v3d->drm;
        struct dma_fence *fence;
        unsigned long irqflags;
 
-       if (unlikely(job->base.s_fence->finished.error))
+       if (unlikely(job->base.base.s_fence->finished.error))
                return NULL;
 
        /* Lock required around bin_job update vs
         * v3d_overflow_mem_work().
         */
        spin_lock_irqsave(&v3d->job_lock, irqflags);
-       if (q == V3D_BIN) {
-               v3d->bin_job = job->exec;
-
-               /* Clear out the overflow allocation, so we don't
-                * reuse the overflow attached to a previous job.
-                */
-               V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
-       } else {
-               v3d->render_job = job->exec;
-       }
+       v3d->bin_job = job;
+       /* Clear out the overflow allocation, so we don't
+        * reuse the overflow attached to a previous job.
+        */
+       V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
        spin_unlock_irqrestore(&v3d->job_lock, irqflags);
 
-       /* Can we avoid this flush when q==RENDER?  We need to be
-        * careful of scheduling, though -- imagine job0 rendering to
-        * texture and job1 reading, and them being executed as bin0,
-        * bin1, render0, render1, so that render1's flush at bin time
+       v3d_invalidate_caches(v3d);
+
+       fence = v3d_fence_create(v3d, V3D_BIN);
+       if (IS_ERR(fence))
+               return NULL;
+
+       if (job->base.irq_fence)
+               dma_fence_put(job->base.irq_fence);
+       job->base.irq_fence = dma_fence_get(fence);
+
+       trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
+                           job->start, job->end);
+
+       /* Set the current and end address of the control list.
+        * Writing the end register is what starts the job.
+        */
+       if (job->qma) {
+               V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
+               V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
+       }
+       if (job->qts) {
+               V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
+                              V3D_CLE_CT0QTS_ENABLE |
+                              job->qts);
+       }
+       V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
+       V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
+
+       return fence;
+}
+
+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
+{
+       struct v3d_render_job *job = to_render_job(sched_job);
+       struct v3d_dev *v3d = job->base.v3d;
+       struct drm_device *dev = &v3d->drm;
+       struct dma_fence *fence;
+
+       if (unlikely(job->base.base.s_fence->finished.error))
+               return NULL;
+
+       v3d->render_job = job;
+
+       /* Can we avoid this flush?  We need to be careful of
+        * scheduling, though -- imagine job0 rendering to texture and
+        * job1 reading, and them being executed as bin0, bin1,
+        * render0, render1, so that render1's flush at bin time
         * wasn't enough.
         */
        v3d_invalidate_caches(v3d);
 
-       fence = v3d_fence_create(v3d, q);
+       fence = v3d_fence_create(v3d, V3D_RENDER);
        if (IS_ERR(fence))
                return NULL;
 
-       if (job->irq_fence)
-               dma_fence_put(job->irq_fence);
-       job->irq_fence = dma_fence_get(fence);
+       if (job->base.irq_fence)
+               dma_fence_put(job->base.irq_fence);
+       job->base.irq_fence = dma_fence_get(fence);
 
-       trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
+       trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
                            job->start, job->end);
 
-       if (q == V3D_BIN) {
-               if (exec->qma) {
-                       V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
-                       V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
-               }
-               if (exec->qts) {
-                       V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
-                                      V3D_CLE_CT0QTS_ENABLE |
-                                      exec->qts);
-               }
-       } else {
-               /* XXX: Set the QCFG */
-       }
+       /* XXX: Set the QCFG */
 
        /* Set the current and end address of the control list.
         * Writing the end register is what starts the job.
         */
-       V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
-       V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
+       V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
+       V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
 
        return fence;
 }
@@ -190,7 +210,7 @@ static struct dma_fence *
 v3d_tfu_job_run(struct drm_sched_job *sched_job)
 {
        struct v3d_tfu_job *job = to_tfu_job(sched_job);
-       struct v3d_dev *v3d = job->v3d;
+       struct v3d_dev *v3d = job->base.v3d;
        struct drm_device *dev = &v3d->drm;
        struct dma_fence *fence;
 
@@ -199,9 +219,9 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
                return NULL;
 
        v3d->tfu_job = job;
-       if (job->irq_fence)
-               dma_fence_put(job->irq_fence);
-       job->irq_fence = dma_fence_get(fence);
+       if (job->base.irq_fence)
+               dma_fence_put(job->base.irq_fence);
+       job->base.irq_fence = dma_fence_get(fence);
 
        trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
 
@@ -251,51 +271,74 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
        mutex_unlock(&v3d->reset_lock);
 }
 
+/* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset.  This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
 static void
-v3d_job_timedout(struct drm_sched_job *sched_job)
+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
+                   u32 *timedout_ctca, u32 *timedout_ctra)
 {
        struct v3d_job *job = to_v3d_job(sched_job);
-       struct v3d_exec_info *exec = job->exec;
-       struct v3d_dev *v3d = exec->v3d;
-       enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-       u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
-       u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
-
-       /* If the current address or return address have changed, then
-        * the GPU has probably made progress and we should delay the
-        * reset.  This could fail if the GPU got in an infinite loop
-        * in the CL, but that is pretty unlikely outside of an i-g-t
-        * testcase.
-        */
-       if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
-               job->timedout_ctca = ctca;
-               job->timedout_ctra = ctra;
+       struct v3d_dev *v3d = job->v3d;
+       u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
+       u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+
+       if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
+               *timedout_ctca = ctca;
+               *timedout_ctra = ctra;
                return;
        }
 
        v3d_gpu_reset_for_timeout(v3d, sched_job);
 }
 
+static void
+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
+{
+       struct v3d_bin_job *job = to_bin_job(sched_job);
+
+       v3d_cl_job_timedout(sched_job, V3D_BIN,
+                           &job->timedout_ctca, &job->timedout_ctra);
+}
+
+static void
+v3d_render_job_timedout(struct drm_sched_job *sched_job)
+{
+       struct v3d_render_job *job = to_render_job(sched_job);
+
+       v3d_cl_job_timedout(sched_job, V3D_RENDER,
+                           &job->timedout_ctca, &job->timedout_ctra);
+}
+
 static void
 v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
 {
-       struct v3d_tfu_job *job = to_tfu_job(sched_job);
+       struct v3d_job *job = to_v3d_job(sched_job);
 
        v3d_gpu_reset_for_timeout(job->v3d, sched_job);
 }
 
-static const struct drm_sched_backend_ops v3d_sched_ops = {
+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
        .dependency = v3d_job_dependency,
-       .run_job = v3d_job_run,
-       .timedout_job = v3d_job_timedout,
-       .free_job = v3d_job_free
+       .run_job = v3d_bin_job_run,
+       .timedout_job = v3d_bin_job_timedout,
+       .free_job = v3d_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
+       .dependency = v3d_render_job_dependency,
+       .run_job = v3d_render_job_run,
+       .timedout_job = v3d_render_job_timedout,
+       .free_job = v3d_job_free,
 };
 
 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
-       .dependency = v3d_tfu_job_dependency,
+       .dependency = v3d_job_dependency,
        .run_job = v3d_tfu_job_run,
        .timedout_job = v3d_tfu_job_timedout,
-       .free_job = v3d_tfu_job_free
+       .free_job = v3d_job_free,
 };
 
 int
@@ -307,7 +350,7 @@ v3d_sched_init(struct v3d_dev *v3d)
        int ret;
 
        ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
-                            &v3d_sched_ops,
+                            &v3d_bin_sched_ops,
                             hw_jobs_limit, job_hang_limit,
                             msecs_to_jiffies(hang_limit_ms),
                             "v3d_bin");
@@ -317,7 +360,7 @@ v3d_sched_init(struct v3d_dev *v3d)
        }
 
        ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
-                            &v3d_sched_ops,
+                            &v3d_render_sched_ops,
                             hw_jobs_limit, job_hang_limit,
                             msecs_to_jiffies(hang_limit_ms),
                             "v3d_render");