* for reference counted modeset objects like framebuffers.
*/
void drm_mode_object_unregister(struct drm_device *dev,
- struct drm_mode_object *object)
+ struct drm_mode_object *object)
{
mutex_lock(&dev->mode_config.idr_mutex);
if (object->id) {
* drm_mode_object_unreference - decr the object refcnt
* @obj: mode_object
*
- * This functions decrements the object's refcount if it is a refcounted modeset
+ * This function decrements the object's refcount if it is a refcounted modeset
* object. It is a no-op on any other object. This is used to drop references
* acquired with drm_mode_object_reference().
*/
* drm_mode_object_reference - incr the object refcnt
* @obj: mode_object
*
- * This functions increments the object's refcount if it is a refcounted modeset
+ * This function increments the object's refcount if it is a refcounted modeset
* object. It is a no-op on any other object. References should be dropped again
* by calling drm_mode_object_unreference().
*/
* @property: property to set
* @val: value the property should be set to
*
- * This functions sets a given property on a given object. This function only
+ * This function sets a given property on a given object. This function only
* changes the software state of the property, it does not call into the
* driver's ->set_property callback.
*
+ * Note that atomic drivers should not have any need to call this, the core will
+ * ensure consistency of values reported back to userspace through the
+ * appropriate ->atomic_get_property callback. Only legacy drivers should call
+ * this function to update the tracked value (after clamping and other
+ * restrictions have been applied).
+ *
* Returns:
* Zero on success, error code on failure.
*/
* value this might be out of sync with the hardware, depending upon the driver
* and property.
*
+ * Atomic drivers should never call this function directly, the core will read
+ * out property values through the various ->atomic_get_property callbacks.
+ *
* Returns:
* Zero on success, error code on failure.
*/
struct drm_object_properties;
struct drm_property;
+/**
+ * struct drm_mode_object - base structure for modeset objects
+ * @id: userspace visible identifier
+ * @type: type of the object, one of DRM_MODE_OBJECT\_\*
+ * @properties: properties attached to this object, including values
+ * @refcount: reference count for objects which with dynamic lifetime
+ * @free_cb: free function callback, only set for objects with dynamic lifetime
+ *
+ * Base structure for modeset objects visible to userspace. Objects can be
+ * looked up using drm_mode_object_find(). Besides basic uapi interface
+ * properties like @id and @type it provides two services:
+ *
+ * - It tracks attached properties and their values. This is used by &drm_crtc,
+ * &drm_plane and &drm_connector. Properties are attached by calling
+ * drm_object_attach_property() before the object is visible to userspace.
+ *
+ * - For objects with dynamic lifetimes (as indicated by a non-NULL @free_cb) it
+ * provides reference counting through drm_mode_object_reference() and
+ * drm_mode_object_unreference(). This is used by &drm_framebuffer,
+ * &drm_connector and &drm_property_blob. These objects provide specialized
+ * reference counting wrappers.
+ */
struct drm_mode_object {
uint32_t id;
uint32_t type;
};
#define DRM_OBJECT_MAX_PROPERTY 24
+/**
+ * struct drm_object_properties - property tracking for &drm_mode_object
+ */
struct drm_object_properties {
+ /**
+ * @count: number of valid properties, must be less than or equal to
+ * DRM_OBJECT_MAX_PROPERTY.
+ */
+
int count;
- /* NOTE: if we ever start dynamically destroying properties (ie.
+ /**
+ * @properties: Array of pointers to &drm_property.
+ *
+ * NOTE: if we ever start dynamically destroying properties (ie.
* not at drm_mode_config_cleanup() time), then we'd have to do
* a better job of detaching property from mode objects to avoid
* dangling property pointers:
*/
struct drm_property *properties[DRM_OBJECT_MAX_PROPERTY];
- /* do not read/write values directly, but use drm_object_property_get_value()
- * and drm_object_property_set_value():
+
+ /**
+ * @values: Array to store the property values, matching @properties. Do
+ * not read/write values directly, but use
+ * drm_object_property_get_value() and drm_object_property_set_value().
+ *
+ * Note that atomic drivers do not store mutable properties in this
+ * array, but only the decoded values in the corresponding state
+ * structure. The decoding is done using the ->atomic_get_property and
+ * ->atomic_set_property hooks of the corresponding object. Hence atomic
+ * drivers should not use drm_object_property_set_value() and
+ * drm_object_property_get_value() on mutable objects, i.e. those
+ * without the DRM_MODE_PROP_IMMUTABLE flag set.
*/
uint64_t values[DRM_OBJECT_MAX_PROPERTY];
};