adev->gfx.config.max_shader_engines = 1;
adev->gfx.config.max_tile_pipes = 2;
adev->gfx.config.max_sh_per_se = 1;
+ adev->gfx.config.max_backends_per_se = 2;
switch (adev->pdev->revision) {
case 0xc4:
case 0xcc:
/* B10 */
adev->gfx.config.max_cu_per_sh = 8;
- adev->gfx.config.max_backends_per_se = 2;
break;
case 0xc5:
case 0x81:
case 0xcd:
/* B8 */
adev->gfx.config.max_cu_per_sh = 6;
- adev->gfx.config.max_backends_per_se = 2;
break;
case 0xc6:
case 0xca:
case 0xce:
/* B6 */
adev->gfx.config.max_cu_per_sh = 6;
- adev->gfx.config.max_backends_per_se = 2;
break;
case 0xc7:
case 0x87:
default:
/* B4 */
adev->gfx.config.max_cu_per_sh = 4;
- adev->gfx.config.max_backends_per_se = 1;
break;
}