value, envelope->attack_level);
time_from_level = jiffies_to_msecs(now - state->play_at);
time_of_envelope = envelope->attack_length;
- envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);
+ envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
} else if (envelope->fade_length && effect->replay.length &&
time_after(now,
time_before(now, state->stop_at)) {
time_from_level = jiffies_to_msecs(state->stop_at - now);
time_of_envelope = envelope->fade_length;
- envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);
+ envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
} else
return value;