goto out_err0;
}
- if (unlikely(dev_priv->prim_bb_mem < dev_priv->vram_size))
+ /*
+ * Limit back buffer size to VRAM size. Remove this once
+ * screen targets are implemented.
+ */
+ if (dev_priv->prim_bb_mem > dev_priv->vram_size)
dev_priv->prim_bb_mem = dev_priv->vram_size;
mutex_unlock(&dev_priv->hw_mutex);
DRM_MODE_FLAG_NHSYNC | DRM_MODE_FLAG_PVSYNC)
};
int i;
+ u32 assumed_bpp = 2;
+
+ /*
+ * If using screen objects, then assume 32-bpp because that's what the
+ * SVGA device is assuming
+ */
+ if (dev_priv->sou_priv)
+ assumed_bpp = 4;
/* Add preferred mode */
{
mode->vdisplay = du->pref_height;
vmw_guess_mode_timing(mode);
- if (vmw_kms_validate_mode_vram(dev_priv, mode->hdisplay * 2,
- mode->vdisplay)) {
+ if (vmw_kms_validate_mode_vram(dev_priv,
+ mode->hdisplay * assumed_bpp,
+ mode->vdisplay)) {
drm_mode_probed_add(connector, mode);
} else {
drm_mode_destroy(dev, mode);
bmode->vdisplay > max_height)
continue;
- if (!vmw_kms_validate_mode_vram(dev_priv, bmode->hdisplay * 2,
+ if (!vmw_kms_validate_mode_vram(dev_priv,
+ bmode->hdisplay * assumed_bpp,
bmode->vdisplay))
continue;