struct intel_ring_buffer *pipelined);
int __must_check i915_gem_object_put_fence(struct drm_i915_gem_object *obj);
-static inline void
+static inline bool
i915_gem_object_pin_fence(struct drm_i915_gem_object *obj)
{
if (obj->fence_reg != I915_FENCE_REG_NONE) {
struct drm_i915_private *dev_priv = obj->base.dev->dev_private;
dev_priv->fence_regs[obj->fence_reg].pin_count++;
- }
+ return true;
+ } else
+ return false;
}
static inline void
if (!obj->has_global_gtt_mapping)
i915_gem_gtt_bind_object(obj, obj->cache_level);
- if (obj->tiling_mode == I915_TILING_NONE)
- ret = i915_gem_object_put_fence(obj);
- else
- ret = i915_gem_object_get_fence(obj, NULL);
+ ret = i915_gem_object_get_fence(obj, NULL);
if (ret)
goto unlock;
}
/**
- * i915_gem_object_get_fence - set up a fence reg for an object
+ * i915_gem_object_get_fence - set up fencing for an object
* @obj: object to map through a fence reg
* @pipelined: ring on which to queue the change, or NULL for CPU access
- * @interruptible: must we wait uninterruptibly for the register to retire?
*
* When mapping objects through the GTT, userspace wants to be able to write
* to them without having to worry about swizzling if the object is tiled.
- *
* This function walks the fence regs looking for a free one for @obj,
* stealing one if it can't find any.
*
* It then sets up the reg based on the object's properties: address, pitch
* and tiling format.
+ *
+ * For an untiled surface, this removes any existing fence.
*/
int
i915_gem_object_get_fence(struct drm_i915_gem_object *obj,
struct drm_i915_fence_reg *reg;
int ret;
+ if (obj->tiling_mode == I915_TILING_NONE)
+ return i915_gem_object_put_fence(obj);
+
/* XXX disable pipelining. There are bugs. Shocking. */
pipelined = NULL;
if (has_fenced_gpu_access) {
if (entry->flags & EXEC_OBJECT_NEEDS_FENCE) {
- if (obj->tiling_mode) {
- ret = i915_gem_object_get_fence(obj, ring);
- if (ret)
- goto err_unpin;
+ ret = i915_gem_object_get_fence(obj, ring);
+ if (ret)
+ goto err_unpin;
+ if (i915_gem_object_pin_fence(obj))
entry->flags |= __EXEC_OBJECT_HAS_FENCE;
- i915_gem_object_pin_fence(obj);
- } else {
- ret = i915_gem_object_put_fence(obj);
- if (ret)
- goto err_unpin;
- }
+
obj->pending_fenced_gpu_access = true;
}
}
* framebuffer compression. For simplicity, we always install
* a fence as the cost is not that onerous.
*/
- if (obj->tiling_mode != I915_TILING_NONE) {
- ret = i915_gem_object_get_fence(obj, pipelined);
- if (ret)
- goto err_unpin;
+ ret = i915_gem_object_get_fence(obj, pipelined);
+ if (ret)
+ goto err_unpin;
- i915_gem_object_pin_fence(obj);
- }
+ i915_gem_object_pin_fence(obj);
dev_priv->mm.interruptible = true;
return 0;