drm/amd/display: Stereo 3D support in VSC
authorEric Bernstein <eric.bernstein@amd.com>
Mon, 10 Sep 2018 14:11:01 +0000 (10:11 -0400)
committerAlex Deucher <alexander.deucher@amd.com>
Thu, 27 Sep 2018 02:09:07 +0000 (21:09 -0500)
[Why]
Need to add strere 3D information in VSC

[How]
Update mod_build_vsc_infopacket with stereo info

Signed-off-by: Eric Bernstein <eric.bernstein@amd.com>
Reviewed-by: Charlene Liu <Charlene.Liu@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/amd/display/modules/info_packet/info_packet.c

index 52378fc69079dbf89a95371ac5e139de2d5a3c14..ff8bfb9b43b0c944743fa5f9b956e430ad57bef6 100644 (file)
@@ -48,9 +48,12 @@ static void mod_build_vsc_infopacket(const struct dc_stream_state *stream,
        unsigned int i;
        unsigned int pixelEncoding = 0;
        unsigned int colorimetryFormat = 0;
+       bool stereo3dSupport = false;
 
-       if (stream->timing.timing_3d_format != TIMING_3D_FORMAT_NONE && stream->view_format != VIEW_3D_FORMAT_NONE)
+       if (stream->timing.timing_3d_format != TIMING_3D_FORMAT_NONE && stream->view_format != VIEW_3D_FORMAT_NONE) {
                vscPacketRevision = 1;
+               stereo3dSupport = true;
+       }
 
        /*VSC packet set to 2 when DP revision >= 1.2*/
        if (stream->psr_version != 0)
@@ -94,12 +97,59 @@ static void mod_build_vsc_infopacket(const struct dc_stream_state *stream,
                info_packet->hb2 = 0x01;        // 01h = Revision number. VSC SDP supporting 3D stereo only
                info_packet->hb3 = 0x01;        // 01h = VSC SDP supporting 3D stereo only (HB2 = 01h).
 
-               if (stream->timing.timing_3d_format == TIMING_3D_FORMAT_INBAND_FA)
-                       info_packet->sb[0] = 0x1;
-
                info_packet->valid = true;
        }
 
+       if (stereo3dSupport) {
+               /* ==============================================================================================================|
+                * A. STEREO 3D
+                * ==============================================================================================================|
+                * VSC Payload (1 byte) From DP1.2 spec
+                *
+                * Bits 3:0 (Stereo Interface Method Code)  |  Bits 7:4 (Stereo Interface Method Specific Parameter)
+                * -----------------------------------------------------------------------------------------------------
+                * 0 = Non Stereo Video                     |  Must be set to 0x0
+                * -----------------------------------------------------------------------------------------------------
+                * 1 = Frame/Field Sequential               |  0x0: L + R view indication based on MISC1 bit 2:1
+                *                                          |  0x1: Right when Stereo Signal = 1
+                *                                          |  0x2: Left when Stereo Signal = 1
+                *                                          |  (others reserved)
+                * -----------------------------------------------------------------------------------------------------
+                * 2 = Stacked Frame                        |  0x0: Left view is on top and right view on bottom
+                *                                          |  (others reserved)
+                * -----------------------------------------------------------------------------------------------------
+                * 3 = Pixel Interleaved                    |  0x0: horiz interleaved, right view pixels on even lines
+                *                                          |  0x1: horiz interleaved, right view pixels on odd lines
+                *                                          |  0x2: checker board, start with left view pixel
+                *                                          |  0x3: vertical interleaved, start with left view pixels
+                *                                          |  0x4: vertical interleaved, start with right view pixels
+                *                                          |  (others reserved)
+                * -----------------------------------------------------------------------------------------------------
+                * 4 = Side-by-side                         |  0x0: left half represents left eye view
+                *                                          |  0x1: left half represents right eye view
+                */
+               switch (stream->timing.timing_3d_format) {
+               case TIMING_3D_FORMAT_HW_FRAME_PACKING:
+               case TIMING_3D_FORMAT_SW_FRAME_PACKING:
+               case TIMING_3D_FORMAT_TOP_AND_BOTTOM:
+               case TIMING_3D_FORMAT_TB_SW_PACKED:
+                       info_packet->sb[0] = 0x02; // Stacked Frame, Left view is on top and right view on bottom.
+                       break;
+               case TIMING_3D_FORMAT_DP_HDMI_INBAND_FA:
+               case TIMING_3D_FORMAT_INBAND_FA:
+                       info_packet->sb[0] = 0x01; // Frame/Field Sequential, L + R view indication based on MISC1 bit 2:1
+                       break;
+               case TIMING_3D_FORMAT_SIDE_BY_SIDE:
+               case TIMING_3D_FORMAT_SBS_SW_PACKED:
+                       info_packet->sb[0] = 0x04; // Side-by-side
+                       break;
+               default:
+                       info_packet->sb[0] = 0x00; // No Stereo Video, Shall be cleared to 0x0.
+                       break;
+               }
+
+       }
+
        /* 05h = VSC SDP supporting 3D stereo, PSR2, and Pixel Encoding/Colorimetry Format indication.
         *   Added in DP1.3, a DP Source device is allowed to indicate the pixel encoding/colorimetry
         *   format to the DP Sink device with VSC SDP only when the DP Sink device supports it