unsigned int i;
unsigned int pixelEncoding = 0;
unsigned int colorimetryFormat = 0;
+ bool stereo3dSupport = false;
- if (stream->timing.timing_3d_format != TIMING_3D_FORMAT_NONE && stream->view_format != VIEW_3D_FORMAT_NONE)
+ if (stream->timing.timing_3d_format != TIMING_3D_FORMAT_NONE && stream->view_format != VIEW_3D_FORMAT_NONE) {
vscPacketRevision = 1;
+ stereo3dSupport = true;
+ }
/*VSC packet set to 2 when DP revision >= 1.2*/
if (stream->psr_version != 0)
info_packet->hb2 = 0x01; // 01h = Revision number. VSC SDP supporting 3D stereo only
info_packet->hb3 = 0x01; // 01h = VSC SDP supporting 3D stereo only (HB2 = 01h).
- if (stream->timing.timing_3d_format == TIMING_3D_FORMAT_INBAND_FA)
- info_packet->sb[0] = 0x1;
-
info_packet->valid = true;
}
+ if (stereo3dSupport) {
+ /* ==============================================================================================================|
+ * A. STEREO 3D
+ * ==============================================================================================================|
+ * VSC Payload (1 byte) From DP1.2 spec
+ *
+ * Bits 3:0 (Stereo Interface Method Code) | Bits 7:4 (Stereo Interface Method Specific Parameter)
+ * -----------------------------------------------------------------------------------------------------
+ * 0 = Non Stereo Video | Must be set to 0x0
+ * -----------------------------------------------------------------------------------------------------
+ * 1 = Frame/Field Sequential | 0x0: L + R view indication based on MISC1 bit 2:1
+ * | 0x1: Right when Stereo Signal = 1
+ * | 0x2: Left when Stereo Signal = 1
+ * | (others reserved)
+ * -----------------------------------------------------------------------------------------------------
+ * 2 = Stacked Frame | 0x0: Left view is on top and right view on bottom
+ * | (others reserved)
+ * -----------------------------------------------------------------------------------------------------
+ * 3 = Pixel Interleaved | 0x0: horiz interleaved, right view pixels on even lines
+ * | 0x1: horiz interleaved, right view pixels on odd lines
+ * | 0x2: checker board, start with left view pixel
+ * | 0x3: vertical interleaved, start with left view pixels
+ * | 0x4: vertical interleaved, start with right view pixels
+ * | (others reserved)
+ * -----------------------------------------------------------------------------------------------------
+ * 4 = Side-by-side | 0x0: left half represents left eye view
+ * | 0x1: left half represents right eye view
+ */
+ switch (stream->timing.timing_3d_format) {
+ case TIMING_3D_FORMAT_HW_FRAME_PACKING:
+ case TIMING_3D_FORMAT_SW_FRAME_PACKING:
+ case TIMING_3D_FORMAT_TOP_AND_BOTTOM:
+ case TIMING_3D_FORMAT_TB_SW_PACKED:
+ info_packet->sb[0] = 0x02; // Stacked Frame, Left view is on top and right view on bottom.
+ break;
+ case TIMING_3D_FORMAT_DP_HDMI_INBAND_FA:
+ case TIMING_3D_FORMAT_INBAND_FA:
+ info_packet->sb[0] = 0x01; // Frame/Field Sequential, L + R view indication based on MISC1 bit 2:1
+ break;
+ case TIMING_3D_FORMAT_SIDE_BY_SIDE:
+ case TIMING_3D_FORMAT_SBS_SW_PACKED:
+ info_packet->sb[0] = 0x04; // Side-by-side
+ break;
+ default:
+ info_packet->sb[0] = 0x00; // No Stereo Video, Shall be cleared to 0x0.
+ break;
+ }
+
+ }
+
/* 05h = VSC SDP supporting 3D stereo, PSR2, and Pixel Encoding/Colorimetry Format indication.
* Added in DP1.3, a DP Source device is allowed to indicate the pixel encoding/colorimetry
* format to the DP Sink device with VSC SDP only when the DP Sink device supports it