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drm/v3d: Make sure the GPU is on when measuring clocks.
author
Eric Anholt
<eric@anholt.net>
Wed, 20 Feb 2019 23:36:58 +0000
(15:36 -0800)
committer
Eric Anholt
<eric@anholt.net>
Fri, 8 Mar 2019 16:59:35 +0000
(08:59 -0800)
You'll get garbage measurements if the registers always read back
0xdeadbeef
Signed-off-by: Eric Anholt <eric@anholt.net>
Link:
https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-3-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
drivers/gpu/drm/v3d/v3d_debugfs.c
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diff --git
a/drivers/gpu/drm/v3d/v3d_debugfs.c
b/drivers/gpu/drm/v3d/v3d_debugfs.c
index eb2b2d2f85538381810b1ecc915ac3e128d9bc8f..a24af2d2f5748b3cf4f786331c2ef80e82c5104a 100644
(file)
--- a/
drivers/gpu/drm/v3d/v3d_debugfs.c
+++ b/
drivers/gpu/drm/v3d/v3d_debugfs.c
@@
-187,6
+187,11
@@
static int v3d_measure_clock(struct seq_file *m, void *unused)
uint32_t cycles;
int core = 0;
int measure_ms = 1000;
+ int ret;
+
+ ret = pm_runtime_get_sync(v3d->dev);
+ if (ret < 0)
+ return ret;
if (v3d->ver >= 40) {
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
@@
-210,6
+215,9
@@
static int v3d_measure_clock(struct seq_file *m, void *unused)
cycles / (measure_ms * 1000),
(cycles / (measure_ms * 100)) % 10);
+ pm_runtime_mark_last_busy(v3d->dev);
+ pm_runtime_put_autosuspend(v3d->dev);
+
return 0;
}