The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.
Fix the damage handler to correctly render all lines.
This is a fallout from:
commit
e375882406d0cc24030746638592004755ed4ae0
Author: Noralf Trønnes <noralf@tronnes.org>
Date: Thu Apr 28 17:18:37 2016 +0200
drm/udl: Use drm_fb_helper deferred_io support
Tested-by: poma <poma@gmail.com>
Cc: stable@vger.kernel.org # 4.7+
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
return 0;
cmd = urb->transfer_buffer;
- for (i = y; i < height ; i++) {
+ for (i = y; i < y + height ; i++) {
const int line_offset = fb->base.pitches[0] * i;
const int byte_offset = line_offset + (x * bpp);
const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);