There used to be only one path out of __slab_alloc(), and ALLOC_SLOWPATH
got bumped in that exit path. Now there are two, and a bunch of gotos.
ALLOC_SLOWPATH can now get set more than once during a single call to
__slab_alloc() which is pretty bogus. Here's the sequence:
1. Enter __slab_alloc(), fall through all the way to the
stat(s, ALLOC_SLOWPATH);
2. hit 'if (!freelist)', and bump DEACTIVATE_BYPASS, jump to
new_slab (goto #1)
3. Hit 'if (c->partial)', bump CPU_PARTIAL_ALLOC, goto redo
(goto #2)
4. Fall through in the same path we did before all the way to
stat(s, ALLOC_SLOWPATH)
5. bump ALLOC_REFILL stat, then return
Doing this is obviously bogus. It keeps us from being able to
accurately compare ALLOC_SLOWPATH vs. ALLOC_FASTPATH. It also means
that the total number of allocs always exceeds the total number of
frees.
This patch moves stat(s, ALLOC_SLOWPATH) to be called from the same
place that __slab_alloc() is. This makes it much less likely that
ALLOC_SLOWPATH will get botched again in the spaghetti-code inside
__slab_alloc().
Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com>
Acked-by: Christoph Lameter <cl@linux.com>
Acked-by: David Rientjes <rientjes@google.com>
Cc: Pekka Enberg <penberg@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
if (freelist)
goto load_freelist;
- stat(s, ALLOC_SLOWPATH);
-
freelist = get_freelist(s, page);
if (!freelist) {
object = c->freelist;
page = c->page;
- if (unlikely(!object || !node_match(page, node)))
+ if (unlikely(!object || !node_match(page, node))) {
object = __slab_alloc(s, gfpflags, node, addr, c);
-
- else {
+ stat(s, ALLOC_SLOWPATH);
+ } else {
void *next_object = get_freepointer_safe(s, object);
/*