Use the wrapper function for retrieving the platform data instead of
accessing dev->platform_data directly. This is a cosmetic change
to make the code simpler and enhance the readability.
Signed-off-by: Jingoo Han <jg1.han@samsung.com>
Acked-by: Mugunthan V N <mugunthanvnm@ti.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
static int davinci_mdio_probe(struct platform_device *pdev)
{
- struct mdio_platform_data *pdata = pdev->dev.platform_data;
+ struct mdio_platform_data *pdata = dev_get_platdata(&pdev->dev);
struct device *dev = &pdev->dev;
struct davinci_mdio_data *data;
struct resource *res;