EXPORT_SYMBOL(bitmap_bitremap);
/**
- * bitmap_find_free_region - find a contiguous aligned mem region
+ * bitmap_find_free_region - find a contiguous aligned mem region
* @bitmap: an array of unsigned longs corresponding to the bitmap
* @bits: number of bits in the bitmap
* @order: region size to find (size is actually 1<<order)
*
- * This is used to allocate a memory region from a bitmap. The idea is
- * that the region has to be 1<<order sized and 1<<order aligned (this
- * makes the search algorithm much faster).
+ * Find a sequence of free (zero) bits in a bitmap and allocate
+ * them (set them to one). Only consider sequences of length a
+ * power ('order') of two, aligned to that power of two, which
+ * makes the search algorithm much faster.
*
- * The region is marked as set bits in the bitmap if a free one is
- * found.
- *
- * Returns either beginning of region or negative error
+ * Return the bit offset in bitmap of the allocated sequence,
+ * or -errno on failure.
*/
int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
{
unsigned long mask;
- int pages = 1 << order;
+ int nbits = 1 << order;
int i;
- if(pages > BITS_PER_LONG)
+ if (nbits > BITS_PER_LONG)
return -EINVAL;
/* make a mask of the order */
- mask = (1ul << (pages - 1));
+ mask = (1UL << (nbits - 1));
mask += mask - 1;
- /* run up the bitmap pages bits at a time */
- for (i = 0; i < bits; i += pages) {
- int index = i/BITS_PER_LONG;
+ /* run up the bitmap nbits at a time */
+ for (i = 0; i < bits; i += nbits) {
+ int index = i / BITS_PER_LONG;
int offset = i - (index * BITS_PER_LONG);
- if((bitmap[index] & (mask << offset)) == 0) {
- /* set region in bimap */
+ if ((bitmap[index] & (mask << offset)) == 0) {
+ /* set region in bitmap */
bitmap[index] |= (mask << offset);
return i;
}
EXPORT_SYMBOL(bitmap_find_free_region);
/**
- * bitmap_release_region - release allocated bitmap region
+ * bitmap_release_region - release allocated bitmap region
* @bitmap: a pointer to the bitmap
* @pos: the beginning of the region
* @order: the order of the bits to release (number is 1<<order)
*/
void bitmap_release_region(unsigned long *bitmap, int pos, int order)
{
- int pages = 1 << order;
- unsigned long mask = (1ul << (pages - 1));
- int index = pos/BITS_PER_LONG;
+ int nbits = 1 << order;
+ unsigned long mask = (1UL << (nbits - 1));
+ int index = pos / BITS_PER_LONG;
int offset = pos - (index * BITS_PER_LONG);
+
mask += mask - 1;
bitmap[index] &= ~(mask << offset);
}
EXPORT_SYMBOL(bitmap_release_region);
+/**
+ * bitmap_allocate_region - allocate bitmap region
+ * @bitmap: a pointer to the bitmap
+ * @pos: the beginning of the region
+ * @order: the order of the bits to allocate (number is 1<<order)
+ *
+ * Allocate (set bits in) a specified region of a bitmap.
+ * Return 0 on success, or -EBUSY if specified region wasn't
+ * free (not all bits were zero).
+ */
int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
{
- int pages = 1 << order;
- unsigned long mask = (1ul << (pages - 1));
- int index = pos/BITS_PER_LONG;
+ int nbits = 1 << order;
+ unsigned long mask = (1UL << (nbits - 1));
+ int index = pos / BITS_PER_LONG;
int offset = pos - (index * BITS_PER_LONG);
- /* We don't do regions of pages > BITS_PER_LONG. The
+ /*
+ * We don't do regions of nbits > BITS_PER_LONG. The
* algorithm would be a simple look for multiple zeros in the
* array, but there's no driver today that needs this. If you
- * trip this BUG(), you get to code it... */
- BUG_ON(pages > BITS_PER_LONG);
+ * trip this BUG(), you get to code it...
+ */
+ BUG_ON(nbits > BITS_PER_LONG);
mask += mask - 1;
if (bitmap[index] & (mask << offset))
return -EBUSY;