[media] coda: simplify parameter buffer setup code
authorPhilipp Zabel <p.zabel@pengutronix.de>
Thu, 23 May 2013 13:42:57 +0000 (10:42 -0300)
committerMauro Carvalho Chehab <mchehab@redhat.com>
Sat, 8 Jun 2013 22:42:47 +0000 (19:42 -0300)
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
drivers/media/platform/coda.c

index ba99e2fb0f85ff7df1b059f804b020cb7d3d4c95..366318d87887ac6762979c3029193cea533f74aa 100644 (file)
@@ -905,21 +905,34 @@ static void coda_free_framebuffers(struct coda_ctx *ctx)
        }
 }
 
+static void coda_parabuf_write(struct coda_ctx *ctx, int index, u32 value)
+{
+       struct coda_dev *dev = ctx->dev;
+       u32 *p = ctx->parabuf.vaddr;
+
+       if (dev->devtype->product == CODA_DX6)
+               p[index] = value;
+       else
+               p[index ^ 1] = value;
+}
+
 static int coda_alloc_framebuffers(struct coda_ctx *ctx, struct coda_q_data *q_data, u32 fourcc)
 {
        struct coda_dev *dev = ctx->dev;
 
        int height = q_data->height;
-       int width = q_data->width;
-       u32 *p;
+       dma_addr_t paddr;
+       int ysize;
        int i;
 
+       ysize = round_up(q_data->width, 8) * height;
+
        /* Allocate frame buffers */
        ctx->num_internal_frames = CODA_MAX_FRAMEBUFFERS;
        for (i = 0; i < ctx->num_internal_frames; i++) {
                ctx->internal_frames[i].size = q_data->sizeimage;
                if (fourcc == V4L2_PIX_FMT_H264 && dev->devtype->product != CODA_DX6)
-                       ctx->internal_frames[i].size += width / 2 * height / 2;
+                       ctx->internal_frames[i].size += ysize/4;
                ctx->internal_frames[i].vaddr = dma_alloc_coherent(
                                &dev->plat_dev->dev, ctx->internal_frames[i].size,
                                &ctx->internal_frames[i].paddr, GFP_KERNEL);
@@ -930,32 +943,14 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx, struct coda_q_data *q_d
        }
 
        /* Register frame buffers in the parameter buffer */
-       p = ctx->parabuf.vaddr;
+       for (i = 0; i < ctx->num_internal_frames; i++) {
+               paddr = ctx->internal_frames[i].paddr;
+               coda_parabuf_write(ctx, i * 3 + 0, paddr); /* Y */
+               coda_parabuf_write(ctx, i * 3 + 1, paddr + ysize); /* Cb */
+               coda_parabuf_write(ctx, i * 3 + 2, paddr + ysize + ysize/4); /* Cr */
 
-       if (dev->devtype->product == CODA_DX6) {
-               for (i = 0; i < ctx->num_internal_frames; i++) {
-                       p[i * 3] = ctx->internal_frames[i].paddr; /* Y */
-                       p[i * 3 + 1] = p[i * 3] + width * height; /* Cb */
-                       p[i * 3 + 2] = p[i * 3 + 1] + width / 2 * height / 2; /* Cr */
-               }
-       } else {
-               for (i = 0; i < ctx->num_internal_frames; i += 2) {
-                       p[i * 3 + 1] = ctx->internal_frames[i].paddr; /* Y */
-                       p[i * 3] = p[i * 3 + 1] + width * height; /* Cb */
-                       p[i * 3 + 3] = p[i * 3] + (width / 2) * (height / 2); /* Cr */
-
-                       if (fourcc == V4L2_PIX_FMT_H264)
-                               p[96 + i + 1] = p[i * 3 + 3] + (width / 2) * (height / 2);
-
-                       if (i + 1 < ctx->num_internal_frames) {
-                               p[i * 3 + 2] = ctx->internal_frames[i+1].paddr; /* Y */
-                               p[i * 3 + 5] = p[i * 3 + 2] + width * height ; /* Cb */
-                               p[i * 3 + 4] = p[i * 3 + 5] + (width / 2) * (height / 2); /* Cr */
-
-                               if (fourcc == V4L2_PIX_FMT_H264)
-                                       p[96 + i] = p[i * 3 + 4] + (width / 2) * (height / 2);
-                       }
-               }
+               if (dev->devtype->product != CODA_DX6 && fourcc == V4L2_PIX_FMT_H264)
+                       coda_parabuf_write(ctx, 96 + i, ctx->internal_frames[i].paddr + ysize + ysize/4 + ysize/4);
        }
 
        return 0;