We can’t use hardcoded SRGB ROM for output TF if we have GAMMA_CS_TFM_1D
(unless we know 1D LUT is identity), so we never want to return here early.
We apply the LUT part of ColorTransform3x4 only in apply_lut_1d() which is
called near the end of that function.
Signed-off-by: Hugo Hu <hugo.hu@amd.com>
Reviewed-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Leo Li <sunpeng.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
output_tf->tf == TRANSFER_FUNCTION_SRGB) {
if (ramp == NULL)
return true;
- if (ramp->is_identity || (!mapUserRamp && ramp->type == GAMMA_RGB_256))
+ if ((ramp->is_identity && ramp->type != GAMMA_CS_TFM_1D) ||
+ (!mapUserRamp && ramp->type == GAMMA_RGB_256))
return true;
}