Fix possible endian bug(?) when bit testing in slow_imageblit(). This
function is rarely called (only if (width * bpp) % 32 != 0) thus the bug is
not triggered.
However, if the console is rotated at 90 or 270 degrees, the height becomes
the width, and a variety of fonts have heights that will force a call to
slow_imageblit().
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
#define LEFT_POS(bpp) (32 - bpp)
#define SHIFT_HIGH(val, bits) ((val) >> (bits))
#define SHIFT_LOW(val, bits) ((val) << (bits))
+#define BIT_NR(b) (7 - (b))
#else
#define LEFT_POS(bpp) (0)
#define SHIFT_HIGH(val, bits) ((val) << (bits))
#define SHIFT_LOW(val, bits) ((val) >> (bits))
+#define BIT_NR(b) (b)
#endif
static inline void color_imageblit(const struct fb_image *image,
while (j--) {
l--;
- color = (*s & (1 << l)) ? fgcolor : bgcolor;
+ color = (*s & 1 << (BIT_NR(l))) ? fgcolor : bgcolor;
color <<= LEFT_POS(bpp);
val |= SHIFT_HIGH(color, shift);