{
int i;
struct amdgpu_device *adev = ctx->adev;
- struct drm_sched_rq *rq;
struct drm_sched_entity *entity;
struct amdgpu_ring *ring;
enum drm_sched_priority ctx_prio;
for (i = 0; i < adev->num_rings; i++) {
ring = adev->rings[i];
entity = &ctx->rings[i].entity;
- rq = &ring->sched.sched_rq[ctx_prio];
if (ring->funcs->type == AMDGPU_RING_TYPE_KIQ)
continue;
- drm_sched_entity_set_rq(entity, rq);
+ drm_sched_entity_set_priority(entity, ctx_prio);
}
}
}
/**
- * drm_sched_entity_set_rq - Sets the run queue for an entity
+ * drm_sched_entity_set_rq_priority - helper for drm_sched_entity_set_priority
+ */
+static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
+ enum drm_sched_priority priority)
+{
+ *rq = &(*rq)->sched->sched_rq[priority];
+}
+
+/**
+ * drm_sched_entity_set_priority - Sets priority of the entity
*
* @entity: scheduler entity
- * @rq: scheduler run queue
+ * @priority: scheduler priority
*
- * Sets the run queue for an entity and removes the entity from the previous
- * run queue in which was present.
+ * Update the priority of runqueus used for the entity.
*/
-void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq)
+void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
+ enum drm_sched_priority priority)
{
- if (entity->rq == rq)
- return;
-
- BUG_ON(!rq);
+ unsigned int i;
spin_lock(&entity->rq_lock);
+
+ for (i = 0; i < entity->num_rq_list; ++i)
+ drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);
+
drm_sched_rq_remove_entity(entity->rq, entity);
- entity->rq = rq;
- drm_sched_rq_add_entity(rq, entity);
+ drm_sched_entity_set_rq_priority(&entity->rq, priority);
+ drm_sched_rq_add_entity(entity->rq, entity);
+
spin_unlock(&entity->rq_lock);
}
-EXPORT_SYMBOL(drm_sched_entity_set_rq);
+EXPORT_SYMBOL(drm_sched_entity_set_priority);
/**
* drm_sched_dependency_optimized
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity);
-void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq);
-
+void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
+ enum drm_sched_priority priority);
struct drm_sched_fence *drm_sched_fence_create(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);